Johannes replied to me:
> Toxic waste dump.

If you want to dump it, why not set it on a course to the sun?

> Reasearch lab (or factory) with something that is a biohazard.

If you're sure that exposure to vacuum will kill the bugs, you
could turn resupply of the base into a one-way street -- boxes 
and people go in, people can only leave under very controlled 
conditions. Maybe a second base, a few hours travel away, and 
people must wait out the maximum reasonable incubation period.

> Fort Knox. (It's isolated, stealthy access is difficult, anything that 
> comes unauthorized onto the same celestial body will be shot at.) 

A TL6 world with a handful of TL10 shuttles for transport will 
not be able to defend that site against all-TL10 corsairs. The
Traveller setting has pirates and "freelance" mercs.

> Admitadly it is a bit ironic to keep your prisoners in your treasure room.

Guantanamo?

Johannes replied to David:
> There are some points where i disagree with Traveller canon equipment 
> however. For instance i do believe internal combustion engines will be the
> exception 
> rather then the norm for low and middle tech vehicles, and electric 
> engines, with high tech power cells be the norm. Power cells are not 
> extremly bulky, easy to store and transport, need practically no 
> maintance, replacing them once they are broken is easy and the demand is
> easy to calculate.

How about their cost? According to Vehicles and Far Trader:

A TL6 gas engine is  $12 per kW or Cr  0.6   per kW
A TL7 gas engine is  $25 per kw or Cr  1.875 per kW
A TL8 gas engine is  $18 per kW or Cr  2.16  per kW
A TL7 fuel cell is  $200 per kW or Cr 15     per kW
A TL8 fuel cell is   $25 per kW or Cr  3     per kW

Add your "no user serviceable parts" idea, and fuel cells should 
be priced right out of the low-tech market.

> Fuel for internal combustion engines requires quite some effort to 
> create/find and refine.

How about biofuels? 

Also, in 3E GURPS fuel cells are limited to hydrogen, and even in
the real world they're picky about what hydrocarbons they take.

Eric wrote:
> Also, the TL6 designs can be engineered so parts (or the vehicle shape) 
> are compatible with other designs or vehicles (for 4A containers, 
> carriers, or ferries).

I've written a couple of TL6 ATVs that fit right into the holds
of TL10 or TL12 cutter modules.

Regards,
Onno
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