On Sun, Dec 04, 2011 at 04:32:52PM +0100, Onno Meyer wrote: >And are there technology choices to encourage interesting >archaeology? > >* Should the research craft be armed? If you poke into lost > pyramids in Stargate, bring a big gun ...
Depends on the setting. First missions will be armed just as much as normal civilian ships are. If they run into trouble, future missions may tool up - or get a military escort. >* A setting with sublight sleeper ships would make history > important, maybe, but it makes finding history harder. First wave sublight, second wave FTL, is quite a common approach. >* Jump drives with a slowly drifting net of jump lines could > create lots of missing links, cf Barrayar by Lois Bujold. >* By contrast, warp or hyperdrive allows ships to wander off > course more easily. Any hyperdrive system that loses _lots_ of ships isn't going to be worth the risk of never arriving... R _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
