Afternoon Onno,

Tom replied to me:
[...]
Of course we did try to determine if the derelict was a known design and
the dice rolled came up not in the data base. Our efforts at extracting
the ships log succeeded and we discovered the larger vessel.

Hello Tom,

I gather the derelicts were human, and from a known historical
era? Then the serial number probably would have been listed in
some dusty scholarly work back home, just not available on the
spot. And the characters could have read the numbers to start
with.

The derelicts were built by a the Zhodani and if I remember correctly was not in our Imprial data base.

By contrast, another explorer in the Traveller universe might
stumble upon a 'barbarian' wreck from before the Vilani
consolidation wars -- the species might be around, unless the
Vilani governor stepped on them too hard, but the technology
is unlikely to be on file, and neither is the language.


Yes, that was another possibility that the referee had sketched out, but ran with the Zhodani instead.


The larger
vessel was similar to the first encounter with one minor exception. This
time the first body through the airlock was attacked by a robotic device
and didn't survive the encounter. On the bright side neither did the
robotic device. Guess who the first body through the airlock was?;-)

Yours? And a working robot sounds as if it was decades or at
most centuries old, not millenia.

Yep, my character was the first one out and ran into a funtional, at least long enough, Security robot. The robot's drive system failed and we both made a sudden stop against an armored bulkhead. The collision ruptured fuel cells which detonated.


Does the above help?

I really need an automed in the ship? And also that any ship
has to be prepared for surprise encounters.

The ship had a sickbay and two crew members cross trained as mdeical personnel. The DnD GMs running the dungeons I crawled trough usually had surprise encounters setup.

Tom Rux


Regards,
Onno


------------------------------

Message: 3
Date: Fri, 06 Jan 2012 10:53:50 -0700
From: Zan Lynx <[email protected]>
Subject: Re: [gurps] How large is a proper derelict?
To: The GURPSnet mailing list <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset=UTF-8

On 1/6/2012 10:47 AM, Onno Meyer wrote:

I really need an automed in the ship? And also that any ship
has to be prepared for surprise encounters.

That sounds like a good idea for any ship that is going exploring. If
not an automed, then medical staff and some kind of sickbay or at least
surgical and diagnostic tools, drugs and the table in the ship's mess.


------------------------------

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