This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2012-02-13
Jump Carrier v1.0 (TL10) Copyright 2012 by Onno Meyer The Jump Carrier is used for long operations through the interstellar wormhole network. She is home to three insystem riders and ten shuttles, and her endurance is measured in years, if not decades. The Carrier has a cylindrical hull with semi-recessed docks for three 300-ton riders. The bridge and the crew quarters are protected near the center of the cylinder, shielded by the engines and stores. The Carrier has hydroponic gardens, both to extend the food supply and to give the crew some green spaces. The blunt nose contains the primary sensor and commo arrays, three particle accelerators, and an airlock. The Carrier mounts ten lasers for point defense as well. A full load of provisions is $720,000. It takes 137 minutes to charge the power cell for a jump, and 1.6 seconds to recharge one particle beam shot. Subassemblies: Body +9. Powertrain: Two 1,500-ton super reactionless thrusters; 4,000-ton jump drive; two 2,400,000-kW fusion reactors; 16,200,000,000-kWs rechargeable power cell. Occ: 20 bridge RCS, 48 bunks, 96 cabins, 8 luxury cabins. Cargo: 36,000 cf. Armor F RL B T U Body: 4/400 4/400 4/400 4/400 4/400 Weaponry Three 1.44-GJ Particle Beams [Bod:F] (200 shots each) +2. Five 6.4-MJ Lasers [Bod:F] (500 shots each) +2. 6.4-MJ Laser [Bod:R] (500 shots) +2. 6.4-MJ Laser [Bod:L] (500 shots) +2. 6.4-MJ Laser [Bod:B] (500 shots) +2. 6.4-MJ Laser [Bod:T] (500 shots) +2. 6.4-MJ Laser [Bod:U] (500 shots) +2. Equipment: Body: Cyberslave mounts and full stabilization for all weapons; two extreme-range radios with scramblers; two extreme-range, tight-beam radios with scramblers; four extreme-range laser communicators; four 25,000-mile AESAs, LPI; 100,000-mile thermograph; 10,000-mile thermograph; two 1,000-mile multiscanners; 1,000-lightsecond jump point detector; four x2,000 astronomical LLTVs; medium-resolution planetary survey array; four sets of precision navigation instruments; four IFF; eight inertial navigation systems; three deceptive jammers, rating 12; three C8 hardend macroframes; 200 terminals; twenty full fire suppression systems; three complete workshops; three operating rooms; five automeds; 40-man mess; five 10-man airlocks; 5-bunk brig; space dock for 10,000 cf of subcraft; three 300-ton external cradles; two 200-man total life systems; 120,000 man-days of provisions; twelve grav units. External: Radical emission cloaking; radical stealth; instant chameleon; radiation shielding. Statistics Size: 200'x90'x90' Payload: 1,500 tons Lwt.: 4,000 tons Volume: 300,000 cf Maint.: 108 man-hours Price: $512,091,350 HT: 10. HPs: 180,000 Body sAccel: 0.75 sMR: 0.75 Design Notes Body is 300,000 cf, with total compartmentalization. Structure is extra-heavy, advanced. Armor is advanced laminate. Sealed. Computerized controls with duplicate maneuver controls. 786.4 cf of empty space. Empty weight is 5,000,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 6.4-MJ Laser 2,000 40 $290,000 288,000 - - - 10 1.44-GJ Particle Beam 30,000 600 $3,000,000 1,440,000 - - - 10 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 6.4-MJ Laser - v(c) imp. 6d*9 25 29 141,000 423,000 20* 1.44-GJ Particle Beam - ver. imp. 6d*473 30 30 173,000 519,000 1/2 The vehicle uses the design rules from Vehicles [second edition, third printing, December '09 errata] and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A rider. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
