This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2012-03-05
Jump Cruiser v1.0 (TL10) Copyright 2012 by Onno Meyer The Jump Cruiser is used for independent interstellar operations. She carries a mixed armament of particle accelerators and lasers, a shuttle dock, and supplies for several years. Her hull is roughly cylindrical, 45 m long and 10 m wide. The forward section contains the bridge, the primary sensors, and the particle beam mounts. The next four decks are the quarters, the cargo holds, and the life support/hydroponics. Then the hull bulges slightly to accommodate the shuttle hangar. The rear half of the ship is taken by the sublight thrusters, jump drive, and fusion reactors. Her flanks are dotted by point defense lasers. A full load of provisions is $120,000. It takes 78 minutes to charge the power cell for a jump, and 3.8 seconds to recharge a particle beam shot. Subassemblies: Body +8. Powertrain: Two 500-ton super reactionless thrusters; 1,000-ton jump drive; three 600,000-kW fusion reactors; 4,320,000,000-kWs rechargeable power cell. Occ: 15 bridge RCS, 48 bunks, 24 cabins, 4 luxury cabins. Cargo: 4,000 cf. Armor F RL B T U Body: 4/320 4/320 4/320 4/320 4/320 Weaponry Two 1.44-GJ Particle Beams [Bod:F] (100 shots each) +2. 6.4-MJ Laser [Bod:F] (1,000 shots) +2. Two 6.4-MJ Lasers [Bod:R] (1,000 shots each) +2. Two 6.4-MJ Lasers [Bod:L] (1,000 shots each) +2. 6.4-MJ Laser [Bod:B] (1,000 shots) +2. Two 6.4-MJ Lasers [Bod:T] (1,000 shots each) +2. Two 6.4-MJ Lasers [Bod:U] (1,000 shots each) +2. Equipment: Body: Cyberslave mounts and full stabilization for all weapons; two extreme-range radios with scramblers; two extreme-range, tight-beam radios with scramblers; four extreme-range laser communicators; four 10,000-mile AESAs, LPI; 50,000-mile thermograph; 10,000-mile thermograph; two 1,000-mile multiscanners; 1,000-lightsecond jump point detector; four x1,000 astronomical LLTVs; medium-resolution planetary survey array; four sets of precision navigation instruments; four IFF; four inertial navigation systems; two deceptive jammers, rating 12; three C8 hardend macroframes; 100 terminals; six full fire suppression systems; complete workshop; operating room; four cryonic capsules; three automeds; 20-man mess; two 8-man airlocks; space dock for 3,000 cf of subcraft; two 100-man total life systems; 20,000 man-days of provisions; four grav units. External: Radical emission cloaking; radical stealth; instant chameleon; radiation shielding. Statistics Size: 150'x40'x40' Payload: 100 tons Lwt.: 1,000 tons Volume: 100,000 cf Maint.: 70 man-hours Price: $212,281,800 HT: 12. HPs: 90,000 Body sAccel: 1 sMR: 1 Design Notes Body is 100,000 cf, with total compartmentalization. Structure is extra-heavy, advanced. Armor is advanced laminate. Sealed. Computerized controls with duplicate maneuver controls. 2,684.2 cf of empty space. Empty weight is 1,800,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 6.4-MJ Laser 2,000 40 $290,000 288,000 - - - 10 1.44-GJ Particle Beam 30,000 600 $3,000,000 1,440,000 - - - 10 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 6.4-MJ Laser - v(c) imp. 6d*9 25 29 141,000 423,000 20* 1.44-GJ Particle Beam - ver. imp. 6d*473 30 30 173,000 519,000 1/2 The vehicle uses the design rules from Vehicles [second edition, third printing, December '09 errata] and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A warp ship. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
