This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2012-03-05

Jump Cruiser v1.0 (TL10)
  Copyright 2012 by Onno Meyer

  The Jump Cruiser is used for independent interstellar operations. She 
carries a mixed armament of particle accelerators and lasers, a shuttle 
dock, and supplies for several years.
  Her hull is roughly cylindrical, 45 m long and 10 m wide. The forward 
section contains the bridge, the primary sensors, and the particle beam 
mounts. The next four decks are the quarters, the cargo holds, and the 
life support/hydroponics. Then the hull bulges slightly to accommodate 
the shuttle hangar. The rear half of the ship is taken by the sublight 
thrusters, jump drive, and fusion reactors. Her flanks are dotted by 
point defense lasers. 
  A full load of provisions is $120,000. It takes 78 minutes to charge 
the power cell for a jump, and 3.8 seconds to recharge a particle beam 
shot.

Subassemblies: Body +8. 
Powertrain: Two 500-ton super reactionless thrusters; 1,000-ton jump 
  drive; three 600,000-kW fusion reactors; 4,320,000,000-kWs 
  rechargeable power cell. 
Occ: 15 bridge RCS, 48 bunks, 24 cabins, 4 luxury cabins.
Cargo: 4,000 cf.

Armor     F      RL       B       T       U
Body:   4/320   4/320   4/320   4/320   4/320

Weaponry
Two 1.44-GJ Particle Beams [Bod:F] (100 shots each) +2.
6.4-MJ Laser [Bod:F] (1,000 shots) +2.
Two 6.4-MJ Lasers [Bod:R] (1,000 shots each) +2.
Two 6.4-MJ Lasers [Bod:L] (1,000 shots each) +2.
6.4-MJ Laser [Bod:B] (1,000 shots) +2.
Two 6.4-MJ Lasers [Bod:T] (1,000 shots each) +2.
Two 6.4-MJ Lasers [Bod:U] (1,000 shots each) +2.

Equipment:
  Body: Cyberslave mounts and full stabilization for all weapons; two 
extreme-range radios with scramblers; two extreme-range, tight-beam 
radios with scramblers; four extreme-range laser communicators; four 
10,000-mile AESAs, LPI; 50,000-mile thermograph; 10,000-mile 
thermograph; two 1,000-mile multiscanners; 1,000-lightsecond jump point 
detector; four x1,000 astronomical LLTVs; medium-resolution planetary 
survey array; four sets of precision navigation instruments; four IFF; 
four inertial navigation systems; two deceptive jammers, rating 12; 
three C8 hardend macroframes; 100 terminals; six full fire suppression 
systems; complete workshop; operating room; four cryonic capsules; three 
automeds; 20-man mess; two 8-man airlocks; space dock for 3,000 cf of 
subcraft; two 100-man total life systems; 20,000 man-days of provisions; 
four grav units. External: Radical emission cloaking; radical stealth; 
instant chameleon; radiation shielding.

Statistics
Size: 150'x40'x40'   Payload: 100 tons      Lwt.: 1,000 tons
Volume: 100,000 cf   Maint.: 70 man-hours   Price: $212,281,800

HT: 12.   HPs: 90,000 Body

sAccel: 1   sMR: 1

Design Notes
  Body is 100,000 cf, with total compartmentalization. Structure is 
extra-heavy, advanced. Armor is advanced laminate. Sealed. Computerized 
controls with duplicate maneuver controls. 2,684.2 cf of empty space. 
Empty weight is 1,800,000 lbs. 

Weapon                Weight Volume Cost       Power     WPS VPS CPS TL
6.4-MJ Laser           2,000  40      $290,000   288,000  -   -   -  10
1.44-GJ Particle Beam 30,000 600    $3,000,000 1,440,000  -   -   -  10

Weapon                Ammo Malf. Type Damage SS Acc 1/2D    Max     RoF
6.4-MJ Laser           -   v(c)  imp. 6d*9   25 29  141,000 423,000 20*
1.44-GJ Particle Beam  -   ver.  imp. 6d*473 30 30  173,000 519,000 1/2

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, December '09 errata] and VXii (including the armor volume 
rule) with the text format from Vehicles Lite.


Next Week: A warp ship.
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