This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2012-03-12
Warp Cruiser v1.0 (TL10) Copyright 2012 by Onno Meyer The Warp Cruiser was designed for interstellar exploration and first contact. She can defend herself, but the primary missions are research and diplomacy. The Cruiser has a central hull and two engine pods. The main deck has a transverse corridor, between the port and starboard airlocks, and two ring corridors which lead to individual cabins, the mess, the labs, and the sickbay. A lift and several ladders lead up to the bridge deck and down to the engineering deck. The lower deck also contains the shuttle hangar and store rooms for long expeditions. The engine pods mount one fusion reactor and one warp drive each. It would be difficult to reach the engine pods from inside, but they can be maintained by EVA. A full load of missiles and food is $2,660,000. It takes 5.5 seconds to recharge a shot of a 30-MJ Laser, or 0.55 seconds for a 3-MJ Laser. Subassemblies: Body +8, two Pods +6. Powertrain: 100-ton super reactionless thruster; two 2,500-WTF warp drives; two 270,000-kW fusion reactors; eight 45,000,000-kWs rechargeable power cells. Occ: 10 bridge RCS, 40 cabins. Cargo: 15,000 cf. Armor F RL B T U Body: 4/400 4/400 4/400 4/400 4/400 Weaponry Two 240mm Missile Launchers [Bod:F] (10 missiles each) +2. Two 30-MJ UV Lasers [Bod:F] (750 shots each) +2. Two 3-MJ RF UV Lasers [Bod:R] (7,500 shots each) +2. Two 3-MJ RF UV Lasers [Bod:L] (7,500 shots each) +2. Two 3-MJ RF UV Lasers [Bod:B] (7,500 shots each) +2. Equipment: Body: Cyberslave mounts and full stabilization for all Lasers; two extreme-range radios with scramblers; two extreme-range, tight-beam radios with scramblers; four extreme-range laser communicators; two 10,000-mile AESAs; two 18,000-lightsecond FTL radars; two 10,000-mile PESAs; two 1,000-mile multiscanners; 1,000-lightsecond FTL scan detector; four x400 astronomical LLTVs; high-resolution planetary survey array; two sets of precision navigation instruments; four IFF; six inertial navigation systems; deceptive jammer, rating 12; three C7 hardened mainframes; 50 terminals; ten full fire suppression systems; four science labs (cartography, planetology (earthlike), planetology (rock/ice), xenology); complete workshop; operating room; ten automeds; 20-man mess; three 10-man airlocks with decon showers; 4-bunk brig; space dock for 3,000 cf of subcraft; two 100-man full life systems; 10,000 man-days of provisions; four grav units. External: Basic emission cloaking; basic stealth; radiation shielding. Statistics Size: 200'x100'x50' Payload: 200 tons Lwt.: 1,000 tons Volume: 100,000 cf Maint.: 46 man-hours Price: $90,811,440 HT: 12. HPs: 72,000 Body, 15,000 each Pod sAccel: 0.1 sMR: 0.1 FTL Speed: 5 parsec per day Design Notes Body is 87,200 cf. Pods are 6,400 cf each. Structure is extra-heavy, expensive. Armor is expensive laminate. Sealed. Computerized controls with duplicate maneuver controls. 26,333.2 cf of empty space. Twenty 240mm missiles are carried in the body. Empty weight is 1,600,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 240mm Missile launcher 2,400 48 $32,500 neg. 600 12 $130,000[1] 10 3-MJ RF UV Laser 2,500 50 $34,000 120,000 - - - 10 30-MJ UV Laser 2,500 50 $140,000 60,000 - - - 10 Ammo: [1] 240mm Space Intercept Missile. Weapon Warhead Guid Malf. Type Damage SS Speed End RoF Skill 240mm SIM nuclear PEH crit. exp. 12d*2,000,000 30 20 G 50 2 25 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 3-MJ RF UV Laser - v(c) imp. 6d*7 30 26 32,000 96,000 20* 30-MJ UV Laser - v(c) imp. 6d*23 30 29 100,000 300,000 1 The vehicle uses the design rules from Vehicles [second edition, third printing, December '09 errata], VXi and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A base. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
