This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2012-06-11
Light Transport Mk.IV v1.0 (TL11) Copyright 2012 by Onno Meyer The Light Transport carries a couple of interstellar merchants to the stars, to profit and adventure. The Mark IV was designed for operations in frontier sectors, so she has two gunners in addition to a pilot and a mechanic. The hull is a disk, with dorsal and ventral turrets and a protruding cockpit. On paper, the starship is rated for 142 cubic meters of cargo, but another 2.8 cubic meters can be stowed under the floor plates. She has two cabins, each with two beds, and a small galley. Passengers can be carried by hot-bunking, at least on short flights. It takes 14 hours to recharge the power cells for one hyperspace entry, or 0.9 seconds to recharge one blaster shot. A full load of provisions is $3,600. Subassemblies: Body +7, four retractable Skids +3, two full-rotation Turrets +2. Powertrain: Four vectored 100,000-lb. reactionless thrusters; 500-ton hyperdrive; 25-kW RTG; 25,000-kW fusion reactor; 180,000,000-kWs rechargeable power cell; two 4,500,000-kWs rechargeable power cells. Occ: 2 bridge RCS, 2 RCS [Tur], 2 cabins. Cargo: 5,000 cf plus 100 cf hidden. Armor F RL B T U All: 4/100 4/100 4/100 4/100 4/100 Weaponry 1.6-MJ Gatling Blaster [Tur1:F] (1,406 shots) +2. 1.6-MJ Gatling Blaster [Tur2:F] (1,406 shots) +2. Equipment: Body: Two extreme-range radios; extreme-range, tight-beam radio with scrambler; two 150-mile radars; two 150-lightsecond FTL radars; two 150-mile thermographs; 150-mile radscanner; two x200 astronomical LLTVs; 50-lightsecond FTL scan detector; 50-lightsecond FTL emergence detector; two sets of precision navigation instruments; two IFF; three inertial navigation systems; level 8 area jammer; four C6 hardened minicomputers; two terminals; full fire suppression system; cargo ramp; two forcelocks; three 8-man full life systems; 600 man-days of provisions; grav unit. Turrets: Full stabilization and universal mounts for blasters; HUDWACs; terminals. External: Radiation shielding. Statistics Size: 50'x40'x12' Payload: 52 tons Lwt.: 100 tons Volume: 12,500 cf Maint.: 10 man-hours Price: $4,387,875 HT: 11. HPs: 6,000 Body, 188 each Skid, 150 each Turret aSpeed: 1,890 aAccel: 40 aDecel: 10 aMR: 2.5 aSR: 5 sAccel: 2 G sMR: 2 FTL Speed: 1 parsec per day Design Notes Body is 12,400 cf, with very good streamlining and lifting body. Skids are 620 cf, retract into body. Turrets are 50 cf each. Structure is medium, expensive. Armor is expensive metal. Sealed. Computerized controls with duplicate maneuver controls. 10.56 cf of empty space. Empty weight is 96,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 1.6-MJ Gatling Blaster 75 1.5 $23,000 64,000 - - - 11 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 1.6-MJ Gatling Blaster - ver. imp. 6d*17 20 19 2,900 8,700 20* The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata] and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: At TL12, a different kind of sneaky. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
