This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2012-06-11

Light Transport Mk.IV v1.0 (TL11)
  Copyright 2012 by Onno Meyer

  The Light Transport carries a couple of interstellar merchants to the 
stars, to profit and adventure. The Mark IV was designed for operations 
in frontier sectors, so she has two gunners in addition to a pilot and 
a mechanic.
  The hull is a disk, with dorsal and ventral turrets and a protruding 
cockpit. On paper, the starship is rated for 142 cubic meters of cargo, 
but another 2.8 cubic meters can be stowed under the floor plates. She 
has two cabins, each with two beds, and a small galley. Passengers can 
be carried by hot-bunking, at least on short flights. 
  It takes 14 hours to recharge the power cells for one hyperspace 
entry, or 0.9 seconds to recharge one blaster shot. A full load of 
provisions is $3,600.

Subassemblies: Body +7, four retractable Skids +3, two full-rotation 
  Turrets +2. 
Powertrain: Four vectored 100,000-lb. reactionless thrusters; 500-ton 
  hyperdrive; 25-kW RTG; 25,000-kW fusion reactor; 180,000,000-kWs 
  rechargeable power cell; two 4,500,000-kWs rechargeable power cells. 
Occ: 2 bridge RCS, 2 RCS [Tur], 2 cabins.
Cargo: 5,000 cf plus 100 cf hidden.

Armor     F      RL       B       T       U
All:    4/100   4/100   4/100   4/100   4/100

Weaponry
1.6-MJ Gatling Blaster [Tur1:F] (1,406 shots) +2.
1.6-MJ Gatling Blaster [Tur2:F] (1,406 shots) +2.

Equipment:
  Body: Two extreme-range radios; extreme-range, tight-beam radio with 
scrambler; two 150-mile radars; two 150-lightsecond FTL radars; two 
150-mile thermographs; 150-mile radscanner; two x200 astronomical LLTVs; 
50-lightsecond FTL scan detector; 50-lightsecond FTL emergence detector; 
two sets of precision navigation instruments; two IFF; three inertial 
navigation systems; level 8 area jammer; four C6 hardened minicomputers; 
two terminals; full fire suppression system; cargo ramp; two forcelocks; 
three 8-man full life systems; 600 man-days of provisions; grav unit. 
Turrets: Full stabilization and universal mounts for blasters; HUDWACs; 
terminals. External: Radiation shielding.

Statistics
Size: 50'x40'x12'   Payload: 52 tons       Lwt.: 100 tons
Volume: 12,500 cf   Maint.: 10 man-hours   Price: $4,387,875

HT: 11.   HPs: 6,000 Body, 188 each Skid, 150 each Turret

aSpeed: 1,890   aAccel: 40   aDecel: 10   aMR: 2.5   aSR: 5

sAccel: 2 G   sMR: 2   FTL Speed: 1 parsec per day

Design Notes
  Body is 12,400 cf, with very good streamlining and lifting body. Skids 
are 620 cf, retract into body. Turrets are 50 cf each. Structure is 
medium, expensive. Armor is expensive metal. Sealed. Computerized 
controls with duplicate maneuver controls. 10.56 cf of empty space. 
Empty weight is 96,000 lbs. 

Weapon                 Weight Volume Cost    Power  WPS VPS CPS TL
1.6-MJ Gatling Blaster 75     1.5    $23,000 64,000  -   -   -  11

Weapon                 Ammo Malf. Type Damage SS Acc 1/2D  Max   RoF
1.6-MJ Gatling Blaster  -   ver.  imp. 6d*17  20 19  2,900 8,700 20*

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, July 2010 errata] and VXii (including the armor volume rule) 
with the text format from Vehicles Lite.


Next Week: At TL12, a different kind of sneaky.
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