Eric wrote: > >> Perhaps late TL9, Jumpdrive might make more sense, disallowing > microjumps? > > > > Is there a setting reason you want a minimum range for FTL drives? > > yes, increasing the need for shuttles (plus I somehow like the idea of > FTL being you throw your ship toward a sun, and only at the some nnnD > range does your ship drop back to normal space...)
If the FTL drive interferes with 'tactical' insystem operations, things get messy. A ship jumps in, fires a missile, jumps out, all in three one-second turns? The missile seeks a target, jumps into FTL, comes out next to the target, which has no time to fire point defense, because that takes at least two turns -- the sensor roll and the guns roll. > > They could just be shorter ranged than a military (combat) ship of > similar displacement. > > Onno's idea was that civilians could push for a pressing need to detect > foreign objects, derelicts, etc. Civilian ships have to detect natural hazards. Warships have to detect deliberately stealthy hazards. The way the sensor rules work, that translates into a higher nominal range for warships. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
