Eric wrote:
> >> Perhaps late TL9, Jumpdrive might make more sense, disallowing
> microjumps?
> >
> > Is there a setting reason you want a minimum range for FTL drives?
> 
> yes, increasing the need for shuttles (plus I somehow like the idea of 
> FTL being you throw your ship toward a sun, and only at the some nnnD 
> range does your ship drop back to normal space...)

If the FTL drive interferes with 'tactical' insystem operations,
things get messy. A ship jumps in, fires a missile, jumps out, 
all in three one-second turns? The missile seeks a target, jumps
into FTL, comes out next to the target, which has no time to 
fire point defense, because that takes at least two turns -- the
sensor roll and the guns roll.

> > They could just be shorter ranged than a military (combat) ship of
> similar displacement.
> 
> Onno's idea was that civilians could push for a pressing need to detect 
> foreign objects, derelicts, etc.

Civilian ships have to detect natural hazards. Warships have to
detect deliberately stealthy hazards. The way the sensor rules 
work, that translates into a higher nominal range for warships.

Regards,
Onno
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to