--- On Wed, 10/24/12, Onno Meyer <[email protected]> wrote: > > > The same could be said for mounting weapons, or > those 140 > > > stons of external cradles on your tug. > > > > Sandcasters are relatively cheap weapons. The external > cradles are > > required by the tug to do it's job -- carry another > ship through jump. There are > > other ways of connecting the two ships, but I preferred > the external cradles > > overall for this design. > > Hardpoints or tractor beams are in the same ballpark.
Hardpoints aren't quite as flexible in their use as external cradles and in GT tractor beams aren't available until TL13, which rules them out of most GT campaigns. > > > If you assume that > > > you never run without cargo, consider how much > armor you > > > could buy with a single unitary hull and no > cradles. > > > > Without the cradles, how do you propose the tug attach > to the ship iy > > carries? > > I propose a regular freighter with internal cargo holds. It > > can't carry sublight ships, but it might be able to carry a > higher total payload in smallish containers. Ah, I want to carry sublight ships ;) > Part of the "problem" is that hull and armor get lighter > as the TL goes up, while there are just single entries for > external cradles and hardpoints. Hull weight is relatively small compared to overall ship weight. The same is almost true for armor, except for military ships. Brandon _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
