If you have non vectored thrust or some other reason to move in one
particular direction (maybe streamlining counts) you might want a turret
to fire in different directions.

In Vehicles, contragrav and vectored thrust are separate game
mechanics. An 'archetype' grav tank has vectored reactionless
thrusters along with the contragrav.

Two reasons to take contragrav and non-vectored thrusters are
very fast vehicles (more thrusters instead of the cost and
mass of vectoring) or low-cost/high-payload designs.


The question would be, if additional cost and payload for a turret is greater or smaller then for vectored thrust.


The sideways mounte turret would in fact make a lot sense when a tank had
to fire quite often up- or downwards in extreme angles (close to 90°).

If all tanks can fire upwards, that discourages overflights
by gunships, drones, etc. so they don't have to use that
capability very often. So they might go into a climb for a
short moment.


Regardless which other vehicles become more or less viable due to the tanks, i would consider it likely that the tanks will shoot at other tanks. And unless the tanks are forced by something to all operate on the same height, that means shooting both upwards and downwards.
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