On Thu, 1 Aug 2013, Onno Meyer wrote:

accidents are always goood for games. So what could happen and who
can help? I'm not too superscience, just fusion rockets and not
reactionless thrusters.

* Total systems failure in deep space. The crew may be injured or
 dead as well, but it doesn't really matter if they can't get the
 ship going again. People on Earth have just the loss of signal
 and perhaps a sudden energy burst.


How much would emergency communication equipment, where total loss is very unlikely, cost? Such as you have 2 or 3 of them, they are stored in seperate saves and are only assembeled when needed. You have some dedicated batteries specifically for that.

If you have that, and no one used the components to MacGyver something, as long as a crew member is operational, you most likely will have a mayday.

Other scenarios:

Some component vital to the mission, but not vital to keep the ship operational fails. A small supply craft that delivers a replacement might be more ecconomical, then moving the mission ship. Even more so, if the component is still operational, but a failure is imminent. A timely supply might mean the mission does not need to be interrupted.

Similarily life support or maneuverability might be damaged but still be functional for a time, at least in a limited fashion.

A crew member might need to be removed from the craft. Maybe it is injuries or a sickness, where the time of the rescue mission is survivable but not the full mission time. Or the disabled crewmember now needs additional resources (Some medical supply, where not enough is on board for keeping the crew member going for the whole mission, diarrhoea or similiar taxes life support systems, the crew member developed some mental problem and now needs to be restrained (less a problem if you have cryo chambers) ect.)

An other thing to consider would be that you could have a situation, where you have multiple crafts operating in a limited area of a belt. More likely with miners then with prospectors. Then safe for some of the total loss of maneuver scenarios, you have more limited response times.
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