Mike asked:
> Anyone play in a world like 1632 by Eric Flint?

I prefer science fiction with higher TLs. 

> Any ideas?

There are several aspects to this kind of story (compare S.M. 
Stirling, Island in the Sea of Time, Stirling and Drake, The 
General series, Weber, Safehold series).

* Uplifting the local technology with advanced knowledge and 
  a few scavenged parts. The actual engineering is probably 
  hard to play -- either it boils down to a few skill rolls, 
  or players and GM start arguing trivia of flintlock rifles
  and so on. The negotiation and allocation could be played, 
  between the steel-for-plowshares and the steel-for-swords 
  factions for example.

* Uplifting the local society with advanced knowledge and a 
  few pet social theories. Again difficult to play, because
  people will try to preach present-day debates in a very 
  artificial and highly stressed setting. A writer can have
  a few straw men and leave it at that, finding the "truth"
  will be harder.

* Sightseeing in the past, meeting historical figures, etc.
  Plenty of time travel stories for inspiration, except that
  the travelers might not try to remain covert.

* Meeting unknown and hence "disposable" historical figures.
  Save a damsel from the clutches of the Spanish Inquisition,
  or not -- it depends on the players' actions. Lead a couple
  of peasants to overthrow their lord. 

* Fighting the locals with carefully hoarded modern weapons.
  This allows the PCs a chance to decide a couple of those 
  pivotal historical battles without getting a pike stuck
  into their belly.

Regards,
Onno

PS -- Please don't cross-post this to other lists.
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