Mike asked: > Anyone play in a world like 1632 by Eric Flint? I prefer science fiction with higher TLs.
> Any ideas? There are several aspects to this kind of story (compare S.M. Stirling, Island in the Sea of Time, Stirling and Drake, The General series, Weber, Safehold series). * Uplifting the local technology with advanced knowledge and a few scavenged parts. The actual engineering is probably hard to play -- either it boils down to a few skill rolls, or players and GM start arguing trivia of flintlock rifles and so on. The negotiation and allocation could be played, between the steel-for-plowshares and the steel-for-swords factions for example. * Uplifting the local society with advanced knowledge and a few pet social theories. Again difficult to play, because people will try to preach present-day debates in a very artificial and highly stressed setting. A writer can have a few straw men and leave it at that, finding the "truth" will be harder. * Sightseeing in the past, meeting historical figures, etc. Plenty of time travel stories for inspiration, except that the travelers might not try to remain covert. * Meeting unknown and hence "disposable" historical figures. Save a damsel from the clutches of the Spanish Inquisition, or not -- it depends on the players' actions. Lead a couple of peasants to overthrow their lord. * Fighting the locals with carefully hoarded modern weapons. This allows the PCs a chance to decide a couple of those pivotal historical battles without getting a pike stuck into their belly. Regards, Onno PS -- Please don't cross-post this to other lists. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
