> Retro to a point but someone still has to be on the skid or 
> back door to welcome/drag/haul the heros up into the bird.

Retractable wheels. This is a reentry-capable spacecraft, after all.

The need for a welcoming committee is a good point. At low altitude 
over an earthlike world, you can use fastropes or recovery winches. 
But a weapon which can only be used in benign environments sounds 
like a bad idea. 

Perhaps a window gun instead of a door gun, except that the window 
doesn't have to be unsealed to use it. In 3E Vehicles, a casemate 
or cyberslave mount instead of a door mount. The gunner would still
sit next to the hatch and pull people in. 

One option: Cockpit with four workstations, rear cabin with four 
passenger seats, a toilet in the rear, and two forcelock hatches.
The weapons are mounted somewhere along the hull in cyberslave 
mounts, and controlled from the cockpit.

Another option: Cockpit with two workstations, rear cabin with six
seats and a toilet, plus two forcelock hatches. A big weapon under
the nose, controlled by the copilot, and two smaller weapons on 
the side, controlled by workstations in the rear cabin. 

* The passenger seats are cramped to leave room for cargo, and I
  envisioned them as folding seats facing inwards. The crew seats
  are roomy seats facing forward. But how would a cabin with both
  cramped folding seats and roomy seats look?
* I can afford approx. 300 lbs. of beam weapons, with ten rE power
  cells between them, plus 1,600 lbs. of missiles and rockets. One
  240-lb. beam under the nose for vehicle combat and two 30-lb. 
  beams on the sides to suppress the LZ?

> Also machines have iSsues telling friendly or foe unless ya have a 
> tag like with BLUFOR (supposedly a sensor says friendly if ya point 
> a weapon at a fellow with a blufor electronic tag.

I thought those thingies were still GPS-based, and not accurate 
enough to track the aim of a rifle.

Regards,
Onno
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