Well, you can always go back to the roots of the space colony discussion. http://settlement.arc.nasa.gov/75SummerStudy/Table_of_Contents1.html
Is the NASA summer study where I first learned about the potential for space colonization. Lotsa good crunchy numbers there. arnej On Friday, November 1, 2013 11:08 AM, "[email protected]" <[email protected]> wrote: Send GurpsNet-L mailing list submissions to > [email protected] > >To subscribe or unsubscribe via the World Wide Web, visit > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l >or, via email, send a message with subject or body 'help' to > [email protected] > >You can reach the person managing the list at > [email protected] > >When replying, please edit your Subject line so it is more specific >than "Re: Contents of GurpsNet-L digest..." > > >Today's Topics: > > 1. Re: Space colony populations (Onno Meyer) > > >---------------------------------------------------------------------- > >Message: 1 >Date: Thu, 31 Oct 2013 19:55:34 +0100 (CET) >From: "Onno Meyer" <[email protected]> >Subject: Re: [gurps] Space colony populations >To: "The GURPSnet mailing list" <[email protected]> >Message-ID: > <trinity-a33f1425-0a32-4edd-9096-e3b9d4895071-1383245734927@3capp-gmx-bs58> > >Content-Type: text/plain; charset=UTF-8 > >Mike asked: >> I'm trying to figure out populations for different kind of space colonies. >> For example how many people in 5mile long Oneill cylinder or how many >> people can live in Ceres sized asteroid. Of course this boils down to >> self-sufficiency and quality and techlevel of lifesupport. >> >> Has anyone worked out some guidelines or could point out some other >> resources on this matter. > >The key question is probably what you mean by "self-sufficiency". The >ability to grow food for the population? The ability to maintain most >or all technical equipment? How far does that go? A population base >with sufficient genetic diversity? How many imports to replace minor >losses? > >I guess that science and technology will be the killer, if you take >self-sufficiency serious. Can they build the tools to build the tools >to build the tools to replace their computer chips? Can they run a >teaching hospital? Develop new antibiotics if resistance develops to >the old ones? > >GURPS Traveller has rules to calculate tech levels, using some die >rolls but also population and some Traveller-specific modifiers. > >2300 AD has some rules, but they are mostly for earthlike colonies. > >Regards, >Onno > > >------------------------------ > >_______________________________________________ >GurpsNet-L mailing list <[email protected]> >http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > >End of GurpsNet-L Digest, Vol 125, Issue 1 >****************************************** > > > _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
