Well, you can always go back to the roots of the space colony discussion.

http://settlement.arc.nasa.gov/75SummerStudy/Table_of_Contents1.html

Is the NASA summer study where I first learned about the potential for space 
colonization.


Lotsa good crunchy numbers there.

arnej




On Friday, November 1, 2013 11:08 AM, "[email protected]" 
<[email protected]> wrote:
 
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>   1. Re: Space colony populations (Onno Meyer)
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>Message: 1
>Date: Thu, 31 Oct 2013 19:55:34 +0100 (CET)
>From: "Onno Meyer" <[email protected]>
>Subject: Re: [gurps] Space colony populations
>To: "The GURPSnet mailing list" <[email protected]>
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>Mike asked:
>> I'm trying to figure out populations for different kind of space colonies.
>> For example how many people in 5mile long Oneill cylinder or how many
>> people can live in Ceres sized asteroid. Of course this boils down to
>> self-sufficiency and quality and techlevel of lifesupport.
>> 
>> Has anyone worked out some guidelines or could point out some other
>> resources on this matter.
>
>The key question is probably what you mean by "self-sufficiency". The
>ability to grow food for the population? The ability to maintain most
>or all technical equipment? How far does that go? A population base
>with sufficient genetic diversity? How many imports to replace minor
>losses?
>
>I guess that science and technology will be the killer, if you take
>self-sufficiency serious. Can they build the tools to build the tools
>to build the tools to replace their computer chips? Can they run a 
>teaching hospital? Develop new antibiotics if resistance develops to
>the old ones? 
>
>GURPS Traveller has rules to calculate tech levels, using some die 
>rolls but also population and some Traveller-specific modifiers.
>
>2300 AD has some rules, but they are mostly for earthlike colonies.
>
>Regards,
>Onno
>
>
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