This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2014-03-03
Archvillain's Grav Tank v1.0 (TL12) Copyright 2014 by Onno Meyer Archvillains must travel in style, or they are no better than ordinary bandits. This contragrav flyer provides a mobile, protected headquarters for their fiendish schemes. The Grav Tank has a boxy hull with two gun sponsons. Each mounts two weapons, a Plasma Cannon facing forward and an Automatic Blaster facing rearward. Hatches in the sponsons lead to the main hull, which contains comfortable seats for the commander and the driver. Cargo and prisoners can be carried in the rear. It takes 4.5 minutes to recharge one blaster shot, or 8.5 minutes for one plasma shot. Subassemblies: Body +4, two Superstructures +2. Powertrain: Two 2,500-lb. vectored super reactionless thrusters; two 40,000-lb. contragrav generators; 900-kW super MHD fusion reactor; four 1,080,000-kWs rechargeable power cells. Occ: 2 bridge RCS (Body), 4 CCS (Superstructures). Cargo: 100 cf. Armor F RL B T U All: 4/250* 4/250* 4/250* 4/250* 4/250* * Plus DR 750 force screen. Weaponry 960-kJ Plasma Cannon [Su1:F] (225 shots) +2. 960-kJ Plasma Cannon [Su2:F] (225 shots) +2. 1.28-MJ Automatic Blaster [Su1:B] (421 shots) +2. 1.28-MJ Automatic Blaster [Su2:B] (421 shots) +2. Equipment: Body: Two speakers; two medium-range neutrino communicators; two long-range gravity ripple communicators with scramblers; 100-mile multiscanner; two surveillance sound detectors, level 10; navigation instruments; IFF; two inertial navigation systems; two terrain-following radars; four C6 hardened, small computers; two terminals; two neural induction fields; compact fire suppression system; brig (4 hammocks); FSR 10 heavy duty force screen generator (DR 750); 10-man full life system. Superstructures: Casemate mounts for Automatic Blaster and Plasma Cannon; 1.5-mile searchlights; 100-mile AESAs; 30-mile PESAs; forcelocks. External: Intruder chameleon; sculpted. Statistics Size: 18'x12'x8' Payload: 2 tons Lwt.: 10 tons Volume: 1,000 cf Maint.: 23 hours Price: $732,573 HT: 12. HPs: 1,800 Body, 300 each Superstructure. aSpeed: 215 aAccel: 5 aDecel: 18 aMR: 4.5 aSR: 5 Design Notes Body is 900 cf, with heavy compartmentalization and underbelly skids. Superstructures are 50 cf each. Structure is heavy, standard. Armor is standard metal. Sealed. Computerized controls. 83.82 cf of empty space in the Body. Empty weight is 16,000 lbs. Weapon Weight Volume Cost Power WPS VPS CPS TL 1.28-MJ Automatic Blaster 40 0.8 $3,000 30,720 - - - 12 960-kJ Plasma Cannon 40 0.8 $3,000 4,800 - - - 12 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 1.28-MJ Automatic Blaster - ver. imp. 6d*18 20 16 700 2,100 12* 960-kJ Plasma Cannon - ver. spcl. 6d*18 20 20 700 2,100 1 The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A flying yacht. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
