Over the weekend I've looked some more at a TL10 mortar suit. The 200mm electromag mortar is mounted in a turret on the shoulder next to a separate turret for the head. Sixteen rounds are carried in the body. At this TL, and for so few rounds, I envision a feed system which moves each individual rounds like a sliding block puzzle -- RoF 1/5 means a lot of time for whirring and clicking noises.
With the GURPS 3E rules, artillery is not very useful against area targets at high tech levels. The damage from ICM bomblets is 6d(10) and HE shells need a direct hit against sealed armor. SICM gets a hard time against cloaked targets. I see the mortar mostly against field fortifications or bunkers. That means APEX concrete-piercing shells or HESH to shatter walls. Moving targets are another possibility, but that is the job for guided missiles. What else? Blackout smoke could be useful, but do you spend one of just 16 shells on that? Tangler as a non-lethal round? That could really gum up a street. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
