This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2014-04-01
Self-Fueling Car v1.0 (TL7 7/8th) Copyright 2014 by Onno Meyer This car has an alcohol-powered engine, on-board distillation vats, and a combine harvester attachment. It can produce enough fuel to keep moving indefinitely. This is not quite a perpetuum mobile -- the power comes from the harvested grains. Starting the car is a bit complicated, the cycle needs a week to get going, but that can be solved by strong hands to push the car until the motor catches on. Subassemblies: Body +4, four Off-Road Wheels +1. Powertrain: 2-kW all-wheel drivetrain; 20-kW standard diesel, alcohol burning version. Occ: XCCS, XCS. Armor F RL B T U All: 3/6 3/6 3/6 3/6 3/6 Equipment: Body: 147 gallon/week alcohol still; 1 acre/hour harvesting equipment. Statistics Size: 12'x6'x6' Payload: 4,075 lbs. Lwt.: 11,065 lbs. Volume: 394.38 cf Maint.: 112 hours Price: $32,110 HT: 12. HPs: 450 Body, 75 each Wheel. gSpeed: 10 gAccel: 1 gDecel: 10 gMR: 0.5 gSR: 4 Ground Pressure High. 1/4 Off-Road Speed. Design Notes Body is 328.65 cf. Wheels are 65.73 cf. Structure is standard, medium. Armor is standard metal. Mechanical controls. Empty weight is 6,990 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A cart for long treks. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
