This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2014-05-19
Support Battlesuit Mk.IIIb v1.0 (TL10)
Copyright 2014 by Onno Meyer
The Battlesuit Mk.IIIb provides indirect fire support to interstellar
forces, more responsive and more accurate than orbital bombardment from
a starship.
The suit mounts a 200mm electromagnetic mortar on the right shoulder,
with a sixteen-round magazine in the back. The usual loadout are eight
concrete-piercing explosive rounds, six squash heads, and two blackout
rounds. The heavy suit has powerful motors to move across most terrain,
but residential buildings can be a problem.
A full load of ammunition is $34,680.
Subassemblies: Body +1, two Legs +0, limited-rotation Turret -1,
limited-rotation Turret -2, two Arms -1.
Powertrain: 6-kW leg drivetrain; two 720,000-kWs rechargeable power
cells.
Occ: Battlesuit crew station rated for 180 lbs. pilot weight.
Cargo: 0.9 cf.
Armor F RL B T U
All: 4/300 4/300 4/300 4/300 4/300
Weaponry
5mm Medium Gauss MG [Tu1:F] (480 rounds) +2.
200mm Gauss Mortar [Tu1:F] (16 rounds) +2.
Equipment:
Body: Two medium-range radios with scramblers; 2,000-yard laser
chemscanner; IFF; inertial navigation system; C4 hardened, neural-net
small computer. Legs: 12 man-hour limited life systems. Turret #1:
20-mile AESA. Turret #2: Two medium-range laser communicators with
scramblers; 5-mile PESA; 2-mile multiscanner; surveillance sound
detector, level 10; socket interface. Arms: Military GPS; ST 360 arm
motors. External: Radical emission cloaking; basic sound baffling; basic
stealth; instant chameleon; radiation shielding.
Statistics
Size: 4'x4'x9' Payload: 1,000 lbs. Lwt.: 3,000 lbs.
Volume: 24.03 cf Maint.: 24 hours Price: $709,250
HT: 12. HPs: 180 Body, 84 each Leg, 72 Turret #2, 36 Turret #2, 84
each Arm
gSpeed: 18 gAccel: 8 gDecel: 20 gMR: 3 gSR: 2
Low Ground Pressure. Off-Road Speed 4/5.
Design Notes
Body is 11.05 cf. Legs are 3.44 cf each. Turret #1 is 2.7 cf. Turret
#2 is 1 cf. Arms are 1.2 cf each. Structure is extra-heavy, advanced.
Improved suspension. Armor is advanced laminate. Sealed. Computerized
controls. Empty weight is 2,000 lbs. 480 5mm APS rounds are carried in
Turret #1, eight 200mm APEX rounds, six 200mm HESH rounds and two 200mm
CHEM rounds are carried in the Body.
Weapon Weight Volume Cost Power WPS VPS CPS TL
5mm Medium Gauss MG 15 0.3 $4,500 378 0.0042 0.000042
$0.25[1] 10
200mm Gauss Mortar 80 1.6 $24,000 375 40 0.4 $1,920[2] 10
Ammo: [1] APS. [2] HESH, also fires APEX (x1.25 cost, x1.5 weight) and
CHEM (Blackout) (x1.5 cost).
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
5mm Medium Gauss MG APS ver. cr. 6d*3(2) 17 14 1,650 7,650 20*
200mm Gauss Mortar HESH ver. exp. 6d*375 20 13 800 4,200 1/5
APEX ver. cr. 6d*10(2) 20 13 800 4,200 1/5
plus exp. 6d*250[12d]
CHEM ver. spcl. 150 yards 20 13 800 4,200 1/5
The vehicle uses the design rules from Vehicles [second edition, third
printing, July 2010 errata] and VXii (including the armor volume rule)
with the text format from Vehicles Lite.
Next Week: A tank-buster.
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l