Brandon replied to me:
Vehicles Expansion 1 has a gadget called Hypersink, a kind of cloaking
device against many sensors. Have any of you used them in play? What do
they do to game balance?
No, never used it. I'd probably use the stealth hyperdrive I came up with in
the late 90's instead, which fills a similar niche, if I wanted something like
that.
Madness to balance the tactical benefits ...
In the stories cloaking devices always come with some drawbacks. Either
the vehicle is unable to maneuver at top speed or fire weapons, or there
is some chance to overcome the cloak on a good sensor roll.
The Cloaking Field on VXi21 works like radical stealth and emission
cloaking, but it isn't cumulative with it. Stealth force screens on
VXii23 work against all sensors, but again with the same sensor penalty
of radical stealth/cloaking. Neither has rules against maneuver or
weaponry.
The Hypersink on VXi26 provides total immunity to
thermograph/PESA/radscanner detection, but none against active sensors
or telescopes. That feels like a sub which can only be detected with
ASDIC, but not seen by lookouts :-)
Is there something missing in the GURPS bag of tricks?
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