On Mon, Mar 2, 2015 at 11:07 PM, [email protected] <[email protected]> wrote: > I have the PDF, but I don't understand how a completely unknown world > is initially discovered...?
At the GM's whim. Possible way for them to introduce a new world include: * Natural portals * Dimensional highways * Mysterious travellers or artefacts from the world. * Offers of knowledge from higher (or lower) powers. The setting says it's designed for a fairly small set of worlds. If you want to have a lot of them, adding an astral plane that lets you travel between many, many worlds is an easy way of doing it. But it's really hard to run a campaign that has thousands of worlds, just because it's hard to make up so many. John _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
