On Thu, Sep 3, 2015 at 8:32 AM, Travis Watkins <[email protected]> wrote:

> I would think that the ability would need to be rare at the very least or
> else every other angsty teen who wished with all their might to be
> elsewhere would be making a default roll and a non-trivial percentage of
> them would probably make the requisite critical failure to actually go to
> an unfamiliar world.
>

You could argue that a critical failure on a first jump might wipe the
"position memory" of the origin world, making returns a lot less common.
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to