On Thu, Sep 3, 2015 at 8:32 AM, Travis Watkins <[email protected]> wrote:
> I would think that the ability would need to be rare at the very least or > else every other angsty teen who wished with all their might to be > elsewhere would be making a default roll and a non-trivial percentage of > them would probably make the requisite critical failure to actually go to > an unfamiliar world. > You could argue that a critical failure on a first jump might wipe the "position memory" of the origin world, making returns a lot less common. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
