This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2015-12-21

Escape Capsule Mk.IV v1.0 (TL11)
  Copyright 2015 by Onno Meyer

  The Escape Capsule can evacuate one person from a doomed starship. She
has a cryotube, a radio beacon, and an isotope battery for more than ten
years. The computer decides if the capsule waits near the ship, enters a
stable orbit, or attempts a landing on an earthlike world. The thruster
of the Mark IV provides 2 G, enough to reach relativistic speeds.

Subassemblies: Body +2.
Powertrain: 4,500-lb. vectored super reactionless thruster; 227.5-kW
  RTG.

Armor     F      RL       B       T       U
All:    4/160   4/100   4/100   4/100   4/100

Equipment:
  Body: Extreme-range radio; x200 astronomical LLTV; set of navigation
instruments; two transponders; C5 compact, hardened small computer;
cyberswarm hive (crawler, rechargeable AA cell, repair swarm); cryonic
capsule. External: Radiation shielding; 75 sf solar cells.

Statistics
Size: 10'x4'x4'   Payload: -         Lwt.: 2,250 lbs.
Volume: 100 cf    Maint.: 53 hours   Price: $144,617

HT: 12.   HPs: 225.

aSpeed: 1,060   aAccel: 40   aDecel: 18   aMR: 4.5   aSR: 2

sAccel: 2 G   sMR: 2

Design Notes
  Body is 100 cf, with very good streamlining, underbelly skids, and
lifting body. Structure is medium, expensive. Armor is expensive,
fireproof, ablative. Sealed. 3.8 cf of empty space. Empty weight is
2,250 lbs.
  The vehicle uses the design rules from Vehicles [second edition, third
printing, July 2010 errata], RO, VXi, and VXii (including the armor
volume rule) with the text format from Vehicles Lite.


Next Week: Contragrav.
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