This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2015-12-21
Escape Capsule Mk.IV v1.0 (TL11) Copyright 2015 by Onno Meyer The Escape Capsule can evacuate one person from a doomed starship. She has a cryotube, a radio beacon, and an isotope battery for more than ten years. The computer decides if the capsule waits near the ship, enters a stable orbit, or attempts a landing on an earthlike world. The thruster of the Mark IV provides 2 G, enough to reach relativistic speeds. Subassemblies: Body +2. Powertrain: 4,500-lb. vectored super reactionless thruster; 227.5-kW RTG. Armor F RL B T U All: 4/160 4/100 4/100 4/100 4/100 Equipment: Body: Extreme-range radio; x200 astronomical LLTV; set of navigation instruments; two transponders; C5 compact, hardened small computer; cyberswarm hive (crawler, rechargeable AA cell, repair swarm); cryonic capsule. External: Radiation shielding; 75 sf solar cells. Statistics Size: 10'x4'x4' Payload: - Lwt.: 2,250 lbs. Volume: 100 cf Maint.: 53 hours Price: $144,617 HT: 12. HPs: 225. aSpeed: 1,060 aAccel: 40 aDecel: 18 aMR: 4.5 aSR: 2 sAccel: 2 G sMR: 2 Design Notes Body is 100 cf, with very good streamlining, underbelly skids, and lifting body. Structure is medium, expensive. Armor is expensive, fireproof, ablative. Sealed. 3.8 cf of empty space. Empty weight is 2,250 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], RO, VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: Contragrav. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
