Escape Capsule Mk.V v1.0 (TL12) Copyright 2015 by Onno MeyerThe Escape Capsule can evacuate one person from a doomed starship. She has a cryotube, a gravitic com, and an isotope battery for more than ten years. The computer decides if the capsule waits near the ship, enters a stable orbit, or attempts a landing on an earthlike world. The Mk.V has contragrav for improved atmospheric maneuvering, and sublight thrusters for relativistic interstellar flight. Subassemblies: Body +2. Powertrain: 4,500-lb. super reactionless thruster; 5,000-lb. contragrav generator; 232.5-kW RTG. Armor F RL B T U All: 4/100 4/100 4/100 4/100 4/100 Equipment: Body: Extreme-range gravity ripple communicator; x200 astronomical LLTV; set of navigation instruments; two transponders; C6 compact, hardened small computer; cyberswarm hive (crawler, rechargeable AA cell, repair swarm); cryonic capsule. External: Radiation shielding; 17.5 sf solar cells. Statistics Size: 10'x4'x4' Payload: - Lwt.: 2,250 lbs. Volume: 100 cf Maint.: 52 hours Price: $146,100 HT: 12. HPs: 225. aSpeed: 1,060 aAccel: 40 aDecel: 20 aMR: 5 aSR: 2 sAccel: 2 G sMR: 2 Design Notes Body is 100 cf, with very good streamlining, underbelly skids, and lifting body. Structure is medium, expensive. Armor is expensive, composite. Sealed. 7.935 cf of empty space. Empty weight is 2,250 lbs. The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], RO, VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite.
Perhaps I'm a bit rusty, but would compartmentalization help? That would make the system more resilient overall. On such a small craft it should not change costs much.
-- Eric Funk Knowledge Brings Fear -- Motto of Mars University, Futurama _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
