This is a weekly posting with GURPS vehicles (and the like) to the GURPSnet mailing list. I grant the permission for all non-commercial redistribution of my work, but I would like to know if you put it on a website or the like. The files at omeyer.gmxhome.de are down until I fix the automatic PDF generation, which should be one of these days - see sourceforge.net/projects/gurpsml Onno Meyer, 2016-07-11
Sleeper Ship Mk.IV v1.0 (TL11) Copyright 2016 by Onno Meyer The Mark IV carries a hundred thousand cryosleep passengers to distant stars. Only a small flight crew remains awake during the voyage to react to unexpected problems. The Sleeper Ship has thousands of compartments with 32 to 64 cryotubes each. They are arranged around twenty locker rooms with the clothing and the luggage of the passengers and automeds for medical emergencies. The main and auxiliary bridge, the crew quarters, the life support, and the fusion reactors are dispersed for redundancy. The nose section contains hangars for two scout ships and six heavy-lift shuttles. It takes 14 hours to recharge the power cell for a hyperspace entry. Subassemblies: Body +12. Powertrain: Ten 30,000,000-lb. vectored super reactionless thrusters; 1,500,000-ton hyperdrive; six 5,120,000-kW fusion reactors; 540,000,000,000-kWs rechargeable power cell. Occ: 30 bridge RCS, 2,000 bunks, 250 cabins. Cargo: 1,800,000 cf. Armor F RL B T U Body: 4/125* 4/125* 4/125* 4/125* 4/125* * Plus DR 7,500 force screen. Weaponry 32-MJ Rainbow Laser [Bod:F] (unlimited shots) +2. Equipment: Body: Full stabilization and cyberslave mount for 32-MJ Laser; four extreme-range radios; extreme-range, tight-beam radio; two 5,000-mile radars; two 3,600-lightsecond FTL radars; two 45,000-mile PESAs; four 5,000-mile multiscanners; two 3,600-lightsecond FTL emergence detectors; two 3,600-lightsecond FTL scan detectors; four x500 astronomical LLTVs; high-resolution planetary survey array; two sets of precision navigation instruments; four IFF; four inertial navigation systems; four C8 hardened, neural-net mainframes; 100 terminals; 50 full fire suppression systems; science lab (ecology); science lab (prospecting); eight complete workshops; 20 cyberswarm hives (armored crawler, rechargeable AA cell, repair swarms); 20 operating rooms; 100,000 cryonic capsules; 80 automeds; 250-man conference room with 100-sf stage; eight forcelocks; space dock (for 20,000 cf of subcraft); two space docks (for 90,000 cf of subcraft each); FSR 150 stealth force screen generator (DR 7,500); four 3,000-man total life systems; 370 grav units. External: Radiation shielding. Statistics Size: 600'x200'x100' Payload: 20,000 tons Lwt.: 100,000 tons Volume: 10,000,000 cf Maint.: 488 man-hours Price: $10,305,871,000 HT: 7. HPs: 1,680,000 Body aSpeed: 600 aAccel: 10 aDecel: 0.5 aMR: 0.125 aSR: 7 sAccel: 1.5 G sMR: 1.5 FTL Speed: 3 parsec per day Design Notes Body is 10,000,000 cf, with total compartmentalization and underbelly skids. Structure is expensive, extra-heavy. Armor is expensive composite. Sealed. Computerized controls with duplicate maneuver controls. 258,992 cf of empty space. Empty weight is 160,000,000 lbs. (including the cryo-sleepers and 5,000,000 lbs. of personal luggage). Weapon Weight Volume Cost Power WPS VPS CPS TL 32-MJ Rainbow Laser 2,000 40 $150,000 288,000 - - - 11 Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF 32-MJ Rainbow Laser - v(c) imp. 6d*23 25 30 172,000 516,000 4* The vehicle uses the design rules from Vehicles [second edition, third printing, July 2010 errata], Robots, VXi, and VXii (including the armor volume rule) with the text format from Vehicles Lite. Next Week: A little sleeper ship. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
