This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2016-07-11

Sleeper Ship Mk.IV v1.0 (TL11)
  Copyright 2016 by Onno Meyer

  The Mark IV carries a hundred thousand cryosleep passengers to distant
stars. Only a small flight crew remains awake during the voyage to react
to unexpected problems.
  The Sleeper Ship has thousands of compartments with 32 to 64 cryotubes
each. They are arranged around twenty locker rooms with the clothing and
the luggage of the passengers and automeds for medical emergencies. The
main and auxiliary bridge, the crew quarters, the life support, and the
fusion reactors are dispersed for redundancy. The nose section contains
hangars for two scout ships and six heavy-lift shuttles.
  It takes 14 hours to recharge the power cell for a hyperspace entry.

Subassemblies: Body +12.
Powertrain: Ten 30,000,000-lb. vectored super reactionless thrusters;
  1,500,000-ton hyperdrive; six 5,120,000-kW fusion reactors;
  540,000,000,000-kWs rechargeable power cell.
Occ: 30 bridge RCS, 2,000 bunks, 250 cabins.   Cargo: 1,800,000 cf.

Armor     F        RL       B        T        U
Body:   4/125*   4/125*   4/125*   4/125*   4/125*
* Plus DR 7,500 force screen.

Weaponry
32-MJ Rainbow Laser [Bod:F] (unlimited shots) +2.

Equipment:
  Body: Full stabilization and cyberslave mount for 32-MJ Laser; four
extreme-range radios; extreme-range, tight-beam radio; two 5,000-mile
radars; two 3,600-lightsecond FTL radars; two 45,000-mile PESAs; four
5,000-mile multiscanners; two 3,600-lightsecond FTL emergence detectors;
two 3,600-lightsecond FTL scan detectors; four x500 astronomical LLTVs;
high-resolution planetary survey array; two sets of precision navigation
instruments; four IFF; four inertial navigation systems; four C8
hardened, neural-net mainframes; 100 terminals; 50 full fire suppression
systems; science lab (ecology); science lab (prospecting); eight
complete workshops; 20 cyberswarm hives (armored crawler, rechargeable
AA cell, repair swarms); 20 operating rooms; 100,000 cryonic capsules;
80 automeds; 250-man conference room with 100-sf stage; eight
forcelocks; space dock (for 20,000 cf of subcraft); two space docks (for
90,000 cf of subcraft each); FSR 150 stealth force screen generator (DR
7,500); four 3,000-man total life systems; 370 grav units. External:
Radiation shielding.

Statistics
Size: 600'x200'x100'    Payload: 20,000 tons    Lwt.: 100,000 tons
Volume: 10,000,000 cf   Maint.: 488 man-hours   Price: $10,305,871,000

HT: 7.   HPs: 1,680,000 Body

aSpeed: 600   aAccel: 10   aDecel: 0.5   aMR: 0.125   aSR: 7

sAccel: 1.5 G   sMR: 1.5   FTL Speed: 3 parsec per day

Design Notes
  Body is 10,000,000 cf, with total compartmentalization and underbelly
skids. Structure is expensive, extra-heavy. Armor is expensive
composite. Sealed. Computerized controls with duplicate maneuver
controls. 258,992 cf of empty space. Empty weight is 160,000,000 lbs.
(including the cryo-sleepers and 5,000,000 lbs. of personal luggage).

Weapon              Weight Volume Cost     Power   WPS VPS CPS TL
32-MJ Rainbow Laser 2,000  40     $150,000 288,000  -   -   - 11

Weapon              Ammo Malf. Type Damage SS Acc 1/2D Max     RoF
32-MJ Rainbow Laser  -   v(c)  imp. 6d*23  25 30  172,000 516,000 4*

  The vehicle uses the design rules from Vehicles [second edition, third
printing, July 2010 errata], Robots, VXi, and VXii (including the armor
volume rule) with the text format from Vehicles Lite.


Next Week: A little sleeper ship.

_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to