Dear all, I am currently looking into how to compile binaries and JNI wrappers for platform-dependent binaries (GDAL,PROJ.4, etc.). I have some questions:
1. I am a bit unsure whether to use the JNI bindings from trunk or the 3D extension' versions. Are those version going to be merged into trunk again sometime soon? Does the current trunk version already support GDAL 1.6.3? 2. What's in the "libjni-addo" project? The same bindings also seem to be in "libjni-gdal/main/java/org/addo"? 2. If I look into ""libjni-gdal/main/java/org/gvsig/jogr", I see OGR vector data driver functions in there. Is this what gvSIG currently uses to manage shapefiles? Or is this just some experimental code? 3. The compilation instructions for jgdal, jmrsid etc.state that Visual C is needed on Linux. Is that because the native libraries were also compiled using Visual C? Or is there another reason? I am asking because I'd like to compile everything with MinGW. If I have to use Visual C: which version and is there a free version available? 4. Regarding Mac OS X, I noticed that there are some Mac specific projects in trunk: libjni-gdal-macosx, libjni-mrsid-macosx, ... Are those still needed on the Mac? Any help will be much appreciated! Best regards, Ben ------ Files attached to this email may be in ISO 26300 format (OASIS Open Document Format). If you have difficulty opening them, please visit http://iso26300.info for more information. _______________________________________________ Gvsig_internacional mailing list [email protected] http://listserv.gva.es/cgi-bin/mailman/listinfo/gvsig_internacional
