Hi,  my solution to this problem was to create a super pad layout that gw
micro does have for review.  Basically what it does it puts most of the
window-eyes hot keys on the numpad.  Amazingly I was able to get more
commands define then gw micro had.  

So it frees up the use of the insert key control shift keys etc for scripts.

Another idea is at some point we need more prefix keys.  Scrolled lock caps
lock could be used.  This way we get more possible places to put commands. 

The order keys are pressed could also be used.  Like control shift and shift
control. So lets say you have a program that uses control shift t.  and your
program uses it for something else well then control shift t will be a
window-eyes command while shift control t will pass along the command to the
program.  Or if the command is not in use then shift control t could be used
to tell window-eyes something completely different.  Also left and right
keys should be considered.  None of these things are going to happen for 7.0
but I hope they are considered for later version.  

Just my thoughts.

 

From: Jeff Weiss [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, July 16, 2008 7:01 AM
To: [email protected]
Subject: script hotkey conflicts

 

I am really enjoying the new beta and the many scripts which have been
written.

I am writing this, so that we as Window-eyes users, might think of some ways
to minimize conflicts when assigning hotkeys to scripts. I am only thinking
of global scripts because if a script only runs in a certain application,
the script author will certainly assign hotkeys which will not conflict with
parts of the main application. Now, I know that the hotkeys that are
assigned can be changed, but I think there are some things which will
minimize conflicts:

1. control-whatever or alt-whatever should generally not be used to launch
global scripts. One conflict that I have seen is 

control-f1 for the context help script. This key is used in WordPerfect to
launch the spellchecker.

2. If possible, only one hotkey should be used for each global script. Now,
I am not talking about hotkeys that are used after the script is
launched--just the hotkey that launches the script. I think that the options
from within script manager could better be used to set preferences for each
script. 

3. Scripts should be launched with hotkeys that have at least 2 modifiers,
such as 

insert-control or 

insert-windows or 

alt-windows.

I know there will still be conflicts, and we can always change the hotkeys,
or use the insert-b to bypass these keys to send a key on to the
application, but I thought some guidelines might help. 

Please, don't think I am trying to cause trouble, and I'm sure that many of
you will have some ideas about this. Ultimately, this will be upto GWMicro
and the script authors.

What do you think? Would some type of guidelines like this help? Do you have
any other ideas for such guidelines?

Jeff Weiss

 
 
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