On 8/12/2009 9:13 PM, Keith Hinton wrote:
It is my official understanding that 7.1 of Window-EYes contains lots
of 64-bit issues, etc.
Can anyone from GW-Micro confirm or deny this?

I'll happily deny this. Using Window-Eyes under 64-bit is no different than using Window-Eyes under 32-bit.

Can anyone explain why issues with the compitition, and now GW-Micro
are happening? Why can things not work exactly perfectly in 64-bit
just like in 32?

I can't explain why they're having problems (although I have quite a few suggestions that I can't share publicly). The only issue I know of regarding Window-Eyes and 64-bit operating systems has to do with creating some objects through scripting, and that will be resolved soon. 64-bit is a completely different architecture, and despite the few blatherskites who claim that migrating from 32-bit code to 64-bit code ought to be easy peasy, there is a tremendous amount of work that has to be done to move millions of lines of code from one to the other. Anyone who claims otherwise doesn't have any real experience of doing the update with a major software product. In the process, there are lots of regressions, new problems to deal with, and what not. Through our private and public beta cycles, we've nailed down pretty much all known 64-bit issues with Window-Eyes.

My experience with Window-Eyes 64-bit (as I have no choice but to use
it) has been horrible at best, and that's just the 30 minute demo.

How about providing some specifics? I've been using Window-Eyes under 64-bit Vista and 64-bit Windows 7 for some time now with no issues. Nor have we heard from others about 64-bit specific problems.

Aaron

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