' Draft Scripting class 21 (7/24/2011)
' these examples cover the use, and creation of, shared objects
' example 1
' example showing the use of a sharedObject from the GW toolkit which is not
an object, but just a function
' This example returns a string containing the text "edit box"
dim objWindowType
set objWindowType = SharedObjects.get("com.GWMicro.GWToolkit.WindowType")
' above, sharedObjects is a root level object which only has 3 methods: get,
register, and revoke
' the variable objWindowType, although it looks like we assigned it an
object, actually holds only a reference to a function
msgBox "The name for window type 12 is " & objWindowType(12)
' "get" is the default method of the sharedObjects object, and so you can
actually leave it off altogether as in the line below
set objWindowType = SharedObjects("com.GWMicro.GWToolkit.WindowType")
' if you're using the "get" method of the sharedObjects object, below is a
much better form to use in your app
' "get" has an optional second parameter, which is the number of
milliseconds it is to wait for the object you want to become available;
' since use of "get" will pause your app while waiting, it's best to
specify the wait time, so you can continue and let the user know a needed
shared object is not available
set objWindowType = nothing
set objWindowType = SharedObjects.get("com.GWMicro.GWToolkit.WindowType",
10*1000) ' waits up to 10 seconds (the default is 30)
if objWindowType is nothing then
msgBox "Could not get a needed shared object"
else
' here you go on to do whatever your app does knowing it got the shared
object it needs
end if
' end of example 1
' example 2
' here's the recommended way to get a shared object, by making use of the
event which tells you when each shared object is available.
' It also demonstrates use of the executeGlobal command.
Dim errorReportingEnabled
errorReportingEnabled = False
' now connect to the onStateChange event of the sharedObjects object (which
is a root level property).
ConnectEvent SharedObjects, "OnStateChange", "HandleStateChange"
' end of main body
Function HandleStateChange(objName, objState)
' event handler for the onStateChange event of the sharedObjects object.
' the first parameter is the name of the object, and the second is true if
it's available, and false if not.
' this event gets triggered for each shared object when your app starts, as
well as when new ones come online or go offline.
HandleStateChange = False
Select Case objName
' you only list CASE options for the objects you are interested in using
' even though you will receive a notification for all possible objects.
Case "com.GWMicro.GWToolkit.ErrorReporting"
If objState Then
' object is available
' (here you put the commands specific to use of this object when it is
loaded)
If Not errorReportingEnabled Then
set objErrorReporting = SharedObjects(objName, 0) ' this too returns a
simple function and not an object
strErrCommands = objErrorReporting(ClientInformation.ScriptVersion,
"[email protected]", True) ' which returns a string of VBScript commands
' the VBScript commands for error reporting primarily make use of the Script
object's onError event
ExecuteGlobal strErrCommands
' the executeGlobal command takes a string of VBScript commands, and treats
them as if they were part of your app from the start; it inserts them into
your app
errorReportingEnabled = True
End If
else
' object has become unavailable (maybe it's script has crashed)
' so maybe you do something in your script such as undefine a hotkey which
used this object, gray out some menu choices, whatever.
end if
end select
HandleStateChange = True ' indicates you have handled this notification
end function
' end of example 2
' example 3:
' shows 3 different ways how to register your own object or function as a
shared object
' 1: below is how the GW toolkit handles it's windowType shared object
' register a function in your app as a shared object
SharedObjects.Register "com.GWMicro.GWToolkit.WindowType",
GetRef("WindowType")
Function WindowType(typeNum)
' ...
end function
' 2: below is how the Homer library handles it's homer shared object
' register an object which is owned/created by the registering app
' and truly this single object is shared by all apps.
' (this is ok because there are no private variables in the class which need
to be taylored to each app)
SharedObjects.Register "org.NonvisualDevelopment.Homer", New Homer
Class Homer
' Public methods
' Miscellaneous
Public Function Append(sText)
' Append a line of XML to a wescriptui definition
' If InStr(sText, "<") Or InStr(sText, ">") Or InStr(sText, "&") Or
InStr(sText, ";") Or InStr(sText, Chr(34)) Then Exit Function
If InStr(sText, "&") Or InStr(sText, ";") Or InStr(sText, Chr(34)) Then Exit
Function
sDialogXml = sDialogXml & sText & vbCrLf
End Function
' ...
end class
' 3: below is how the GW toolkit handles it's standardHelpDialog shared
object
' register an object, which contains a method for creating a "new" object
which the calling app must use to create the object it needs
' before it can be used. Calling the method to create the new object gives
each calling app it's own copy of the object.
' (note: the two objects here are not of the same type.)
SharedObjects.Register
"com.GWMicro.GWToolkit.StandardHelpDialog", New StandardHelpDialog
' notice the second parameter above is "new standardHelpDialog", which
creates an object of type "standardHelpDialog" which is what is registered
as the shared object,
' but there is only one of this object.
' when each user calls the newStandardHelpDialog method, they'll create
their own object to work with.
Class standardHelpDialog
Public Function NewStandardHelpDialog()
' when the calling app calls this method, a new object with it's properties
and methods etc. will get created in the thread of the calling app, not the
registering app
Set NewStandardHelpDialog = New standardHelpDialogClass
End Function
End Class
' below is the class the user really works with, after creating a new object
of this type in their app by calling the .NewStandardHelpDialog method of
the
' shared object.
Class standardHelpDialogClass
Public INIFileName
Public INISectionName
Public INIKeyName
Public Hotkey
Public HelpTitle
Public HelpText
Public KeyStrings
Public ScriptName
Public ScriptVersion
Public UpdateUrl
Public DefaultHotkeys
Public FocusCloseButton
Public UseAboutBox
Public AboutAuthor
Public AboutVersion
Public AboutReleaseDate
Public AboutCopyright
Public AboutWebsite
Public ShowHotkeysInHelp
Public UseHotkeyManager
Public ParentWindow
' ...
End Class
' end of example 3
' archives of these classes can be found at:
' https://www.gwmicro.com/App_Central/Developers/Interactive_Classes/