Hi, Jim.

You make a good point. I want to clarify that all of the heavy lifting the 
audio kit is handled totally independently of Window-Eyes. The WE-related parts 
are the shared object it provides and the ties to the app manager. So any 
changes to the audio kit itself will be separate from WE, and vise versa. You 
do make a good point, and I will keep it in mind.

Thanks,
Steve


-- 
Sent from my Android phone with K-9 Mail. Please excuse my brevity.

"Jim Grimsby JR." <[email protected]> wrote:

Hello Steve,
in my opinion this is not the way that this issue should be resolved. What 
should happen is the next release of window eyes 7.5 should allow a user to 
select where they want their window eyes sounds to go. This should be 
independent of the synthesizer with an option to use the synthesizer sound 
output. If one wishes. For example, I wear a pair of headphones to use 
with Dragon NaturallySpeaking and I have my window eyes speech output coming 
from those headphones but I do not want the output from my scripts to come 
from that sound source. I would rather have it come from my onboard sound 
system not my default sound system which is my some blaster this way. I 
have individual control over where the sound output comes from for both the 
sounds that window eyes makes and the speech synthesizer.
Hope this helps.



Jim grimsby Jr.
e-mail: [email protected]
skype: jim.grimsby
twitter jgrimsby
-----Original Message----- 
From: Stephen Clower
Sent: Monday, September 19, 2011 5:03 AM
To: [email protected]
Subject: Re: Audible Mouse app - a couple of suggestions.

Chip,

For now, the audio kit uses the default sound card. A way to cause it to
adjust its output according to the Window-Eyes synthesizer selection is
definitely on the drawing board before 1.0 is released.

Steve



On 9/17/2011 2:41 PM, Chip Orange wrote:
> I would like a way to choose the soundcard as well; I'm not sure, but if I
> change the default sound card for my synth, I do wonder if the audioKit
> would use the new default or not?
>
> Chip
>
> p.s.
> David,
> Steve Clower at GW deserves the credit for the audioKit and the 
> audibleMouse
> app.
>
>
> _____
>
> From: Jared Wright [mailto:[email protected]]
> Sent: Saturday, September 17, 2011 12:31 PM
> To: [email protected]
> Subject: Re: Audible Mouse app - a couple of suggestions.
>
>
> FYI I think they just shipped that as a proof of concept for the audio kit
> more than as a standalone app. But who knows, maybe if enough ask for it 
> to
> be taken on as a full app they'll revisit it. The source is open, so if 
> they
> don't some ambitious person could do it for them!
>
> On 9/17/2011 10:04 AM, David wrote:
>
> I really have been enjoying the Audible Mouse app. Hope this will be made 
> a
> part of the shipping version of WE in the future. First time in my life, I
> really started to get an idea of moving a mouse around on the screen, and 
> it
> is somehow a new and interesting experience. Another thing is, when I 
> scroll
> over a new screen in a software of some kind, I can get a better feeling 
> of
> how the icons are arranged on the visual screen. Somehow useful, when 
> people
> tell you to look at the upper right icon of the screen. Thanks, the
> developer.
>
> Yet, having said those words, I do have a few suggestions to make.
>
> First of all, it has already - from another user - been suggested a way to
> turn the app on/off, which might be helpful in certain cases. So let me 
> just
> second that idea.
>
> Next, I wonder if there could have been a setting, which would have the 
> tone
> somehow indicate the kind of clip the mouse is currently focusing. Let's -
> for the example - say that Buttons have a Wavy sound, Graphics have a
> somehow High-Low-High sound, and text has a Square sound. Well, decide for
> yourself, what sound each clip type should have. You still would have the
> pitch and balance changing according to the physical positioning, but the
> type of sound would differ from one icon to the other. Would have made the
> screen scanning far more quick and informative - as you didn't have to
> consume all the chatter of the speech for each icon. Again, this should be
> made a setting, that the user could turn on/off. Name it something like
> enhanced sounds, or the like.
>
> Also, it would be nice, if the user could have chosen the sound card, and
> maybe adjusted the volume of the mouse tones.
>
> As part of the app, could there be a way of PARKING the mouse? Is it
> possible to make a hotkey, that will make the mouse blocked from moving?
> Would specially be helpful on my laptop, with the touchpad silly 
> positioned,
> right at the wrist support, in front of the keyboard. And, no, there is no
> way on the HP computer of mine, to lock the mouse. Why I thought maybe the
> thing could be done with a sub in the app. Whenever the mouse was trying 
> to
> move, the app would force it back on the locked position. Would for 
> instance
> make it possible for me, to place the mouse on the Play/Pause button of 
> the
> video software of my system, and I could always know that a click on the
> left mouse button would perform the wanted action - no matter if I 
> happened
> to touch the touchpad. A second press on the hotkey, would unlock the 
> mouse,
> and it could be repositioned, before being locked again.
>
> OK, some ideas. Thanks for a great app.
>
>
>

-- 
Stephen Clower
Product support specialist
GW Micro, Inc. * 725 Airport North Office Park, Fort Wayne, IN 46825
260-489-3671 * gwmicro.com 

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