Hi Rick,
This is a tree view item but I think all key processes are the same but may
be wrong.
I capture the event change, store the data of the event which submitted the
data. Waited until the key processed event to insure that the data may or
should be related to the key in question.
This is what I did inside the Trek game. I have extra stuff there from the
Uninstall program because in the future I may allow people to store information
in the game...
Bruce
MainDialogProc = False
If dEvent = treeviewKeyDown Then
TV_KeyDown = True
myTV_KeyConnection = ConnectEvent( Keyboard, "OnKeyProcessedUp",
"OnKeyProcessedUp")
End If
If dEvent = treeviewClicked Then
TV_MouseDown = True
myTV_MouseConnection = ConnectEvent( Mouse, "OnButtonUp", "OnButtonUp")
End If
If dEvent = treeviewSelectionChange Or dEvent = treeviewClicked Then 'Or
dEvent = treeviewItemExpanded Then
Set TV_Obj = dControl.selected
Set TV_ObjControl = dControl
TV_Name = TV_Obj.Text
TV_Data = TV_Obj.Data
TV_Array(1) = TV_Data
...
End Function
Sub OnKeyProcessedUp( ky, md)
Disconnect myTV_KeyConnection
myTV_KeyConnection = 0
If TV_KeyDown and ky = vk_Space and md = 0 Then
Silence
' Speak " Name Is: " & TV_Name & " Item " & TV_Data & " Whose Item Was Space
Barred "
If treeNamesDict.Exists( TV_Name) Then Speak treeNamesDict( TV_Name)
Queue "LaunchURLEmail"
End If
TV_KeyDown = False
End Sub
Sub OnButtonUp( button)
Disconnect myTV_MouseConnection
myTV_MouseConnection = 0
If TV_MouseDown and button = 0 Then
' Speak " Name Is: " & TV_Name & " Item " & TV_Data & " Whose Item Was Mouse
Clicked "
If treeNamesDict.Exists( TV_Name) Then Speak treeNamesDict( TV_Name), 2
Queue "LaunchURLEmail"
End If
TV_MouseDown = False
End Sub