David,
    You have to perform a erase of the tree view if you are going to populate. 
If you don't the call to add an item will just add onto.
    So if the tree view exist, erase it.

    Look at my Uninstall program. It uses an array that is filled using a WMI 
command, but I call a start new then populate and if I want to refresh it I do 
the same thing there.

    so as you state call it upon start of the dialog, then any refresh should 
be done as a view menu refresh click.

    My Uninstall program has the calls to populate the tree view and the only 
confusing part is making an ID for each item and I just used some based on the 
power of 10 and could be confusing what I did there.
    My next post I will post the routine, just read your question.

        Bruce

  Sent: Wednesday, January 29, 2014 7:07 AM
  Subject: Treeview experience, some interesting observations


  Listers,
  I have been playing around with the Treeview in a couple of my projects 
lately. And, I have been looking at a few Apps, to get the idea of how to 
handle the Treeview. Things basically are up running by now, but I have made a 
couple of interesting observations. I wonder if I am misunderstanding 
something, or if there is a whole in my knowledge. Likely some of you, have 
made similar experiences.

  First of all, I made a Dialog in the XML, holding a Treeview, and two buttons 
- like an OK, and a Cancel button. Things got more advanced later on, but for 
now, let's concentrate on this basic Dialog.

  Next, back to the code, and build a Queued sub, to call the Dialog Handler 
function of the Treeview Dialog. All that, worked just fine, and I got things 
to display on the screen.

  Now was the time, to start fill in the information in the Treeview. The info 
I needed, was all stored in a file on the computer, so to retrieve it, and have 
it correctly filled into the Tree, was quite easy. After all, the treeview I am 
working on in one project, only holds the Root, and some entries in the first 
Child level.

  To make all the filling of the tree easy as possible, I placed all of that 
processing stuff, in a sub, called "FillTree". I pass the Treeview object, as 
the parameter to the sub, from inside my Dialog Handler. Something like:

      FillTree DObj.Control( "MyTreeview")
      DialogHandler = True
      Exit Function

  Fine. The Treeview gets filled, with something like ten entries in the Root, 
and anything from one to ten entries in the first sublevel for each Root entry. 
All as expected. Yet, now comes my observations.

  Running the app, the Dialog opens, and you land on the Treeview. The FillTree 
routine has been called, so your screen will show a treeview, with ten entries 
in the Root. You now try to tab to the OK button, and then tab back to the 
Treeview. What do you think, other than now your treeview will hold twenty 
entries in the root. Perform the act ten times, and your entries will be 
tenfold in the root. OK, I see what is the case, everytime I land on the 
treeview, the FillTree sub is called, causing it to add on the same entries all 
over, thereby raising the number of entries. The stuff is basic enough this far.

  My question number one to all of you experienced ones, is:
      Where in the Dialog Handler should I perform the FillTree call?
  I thought, based on primitive thinking, that I could place it near the end of 
the Handler. There, I have a section like this:
      Case Else
          If DialogCreated Then
              FillTree DObj.Control( "MyTreeview")
          ElseIf DialogClosing Then
          BlahBlahBlah

  Since I reasoned this section would only be effective when the Dialog was all 
created, I thought this would be the place to fill in the Treeview. Yet, it 
seems for some strange reason, that I was wrong. My testing has revealed, that 
the stuff in the above samplified section, will be executed on each move I make 
in the Dialog, and thereby keep "filling things into the treeview", whenever I 
tab around.

  OK, I figured one solution, in that I let the FillTree sub, start out by a 
Clear command, to start with an empty treeview, and refilling it from scratch, 
everytime the call comes. But, that also lead to another issue, as now I will 
keep ending up at the top of the treeview, everytime I tab away, and back to 
the tree.

  I further figured, that I could store the selected Node, at any given time, 
and let the FillTree sub conclued every run, by focusing the stored 
selectedNode. That works just fine, long as I am in the Dialog operating. And, 
if I hit the Cancel button of the Dialog - which simply cause a
      DObj.Close
  call inside the Dialog Handler, the stuff may work in some cases. What 
happens, is that long as I am focusing the root of the treeview, then hitting 
the Cancel button, things close troublefree. But, when I have expanded one of 
the Root Nodes, and focused a Node on the first sublevel, then hit the Cancel 
button, the dialog close, and the screen reader crashes altogether. It actually 
crashes that much, you get this three-note tiny tune, and the computer hangs 
for several minutes, before Window-Eyes let go of the system - a behavior that 
in general is a clear drawback of WE. OK, my question number two, for you guys, 
is:
      Do any of you have a clue what could cause this kind of crashing, just 
because a Child Node is focused, when the dialog is being closed?
  It even happens, if there is no other activity going on, as a direct result 
of the Node being focused. Just this simple sample I here have described. 
Whether it is because I need to erase any objects before closing the Dialog, or 
If I am missing some essential point, I am not aware. Yet, I did try two 
things, with no further success.

  First, I started out the FillTree sub, by a line, indicating that if the 
parsed object - from the Dialog Handler - is empty the sub should exit 
immediately. My hope was, that no other attempt to fill in a closing treeview, 
would have fixed the trouble of crashing. Next, I tried to set the treeview 
control to nothing, as part of the closing routine in the Dialog Handler. None 
of it worked to my satisfaction.

  Finally, I thought, maybe it could be due to the FillTree sub trying to focus 
the selected node, upon each redraw of the treeview. OK, so I removed that line 
in the sub, and now it seems not to crash, whenever I close the Dialog. OK, any 
ideas as to if I could have worked around all that closing trouble? Should I 
have erased any further objects, or how can I make the user selected node 
focusing all the time, and still have the dialog closing properly? Not even On 
Error Resume Next, would work for troublefree closing. And, as stated above, 
how can I prevent the treeview from refilling everytime you tab back and forth 
in the dialog?

  Sorry for the rather long explanation. Hope someone have had some experience 
and found working ideas. As I said, I have looked at other codings, and thought 
I had done much of the same procedures as the rest of you. Yet, all this 
trouble. Smile. What really puzzles me, is why things in the DialogCreated 
section, keep repeating for each tabbing around. Maybe I am misinterpretting 
that instruction, but I thought it would only fire, when the Dialog is 
initiated, hence I could perform a "one-time" action in that section. 
Apparently not, so any other ideas are welcome.

  thanks,


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