TomB wrote: >> >Get it off angle and it'll reflect off it does not detonate. >> >>Don't bet too much on that. Several types of RPG rounds - I'd expect all of >>them, but don't know that for certain - are equipped with a biting edge to >>ensure that they don't glance off even if they hit at quite acute angles... >>and while those biting edges are there to increase the chances that the >>round will detonate successfully, they also greatly improve the rounds' >>chances of smashing through thin obstacles if they fail to detonate properly. > >[TomB] Really? I've handled several of these (RPGs) and I don't ever >recall noticing that.
The biting edges I've seen have all been covered by softer materials (softer than the hard steel of the edge, that is :-/ ) in order to protect clumsy soldiers from cutting themselves while handling the round... but they've nevertheless been sufficient to let the round cut through thick plywood instead of bouncing off. It depends a bit on how much the round yaws though - if it hits side-on, the biting edge won't strike the target :-/ >> >[Tomb] But if I can match your course at a distance of 15' in a motor >> launch >> >>...you'd better pray that you are inside the round's arming distance so it >>won't detonate (or that it is a dud, giving the same result), because if >>it does go off you'll get killed yourself when the round's rocket booster, >>fin assembly and all other parts located behind the warhead come back at >>high speed and hit you in the face. > >[TomB] Okay, call it 50' then Mr. Picky. At 50', I'd imagining you are >outside of a dangerous launch distance. With those old rounds? You're kidding. Try 150'-200'... and you're not 100% safe from your own rounds even at that distance. (Particularly since your own boat is a much bigger target for the rearwards-going shrapnel than you yourself are.) >And the 34' keelboat's side isn't going to be a hard target at 50', even >manouvering, because your launch is faster and more manouverable if it is >driven by anyone who knows what they are doing. Your biggest problem is getting the elevation right. A 34' keelboat hull isn't particularly tall, and unless the sea is quite calm the boat you're sitting in is rolling with the waves (especially if it is manoeuvring at speed!)... if you're outside the round's danger zone it only takes a minor unexpected wave at the moment of launch to send your round into the water or through the target's sail (where it is very unlikely to explode even if it works perfectly) instead of into the target's hull. Later, Oerjan [EMAIL PROTECTED] "Life is like a sewer. What you get out of it, depends on what you put into it." -Hen3ry _______________________________________________ Gzg-l mailing list [EMAIL PROTECTED] http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Ground Zero Games" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/gzg-group?hl=en -~----------~----~----~----~------~----~------~--~---
