The armor and speed seem alright, though I am not sure I dig the psychology 
rules.

The psychology rules seems to go down that slippery slope of rubbersuit scary 
movie monster. Though not impossible, it's unlikely that space-faring, 
socialized, organized insectoid aliens are still adept predators much in the 
same way that our own killer instincts have been diminished by civilizing 
ourselves. If they are not naturally keen hunters then what you are saying is 
that they are somehow all trained as stalkers and akin to commandos.

Some other psychology rules you might want to include are perhaps some things 
to simulate that they think in a very non-mammal way. Perhaps they do not give 
much regard to their dead, much as ant colonies do (morale/leadership 
modifiers)? Maybe they can communicate quietly through chemicals (modified 
communication rules)? Perhaps they are resistant to certain types of 
environments? Now, these are not all psychology of course, but they are the 
sorts of things that you can throw in instead of an alternate psychology rule.

I'm not an actual Stargrunt player, so I am not too good with stats for things, 
but I think almost any idea can be reflected in any system.

-Eli

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