This also fixes a bug where client windows only switch to floating mode when the
mouse is dragged in one specific direction.
---
Heyho,
this patch is also the same as submitted previously. I also just added it to
this patch series for a better overview of the pending patches.
--Markus
dwm.c | 25 +++++++++++--------------
1 file changed, 11 insertions(+), 14 deletions(-)
diff --git a/dwm.c b/dwm.c
index 9c01d1a..7861512 100644
--- a/dwm.c
+++ b/dwm.c
@@ -1170,20 +1170,17 @@ movemouse(const Arg *arg)
nx = ocx + (ev.xmotion.x - x);
ny = ocy + (ev.xmotion.y - y);
- if (nx >= selmon->wx && nx <= selmon->wx + selmon->ww
- && ny >= selmon->wy && ny <= selmon->wy + selmon->wh) {
- if (abs(selmon->wx - nx) < snap)
- nx = selmon->wx;
- else if (abs((selmon->wx + selmon->ww) - (nx +
WIDTH(c))) < snap)
- nx = selmon->wx + selmon->ww - WIDTH(c);
- if (abs(selmon->wy - ny) < snap)
- ny = selmon->wy;
- else if (abs((selmon->wy + selmon->wh) - (ny +
HEIGHT(c))) < snap)
- ny = selmon->wy + selmon->wh -
HEIGHT(c);
- if (!c->isfloating &&
selmon->lt[selmon->sellt]->arrange
- && (abs(nx - c->x) > snap || abs(ny - c->y) >
snap))
- togglefloating(NULL);
- }
+ if (abs(selmon->wx - nx) < snap)
+ nx = selmon->wx;
+ else if (abs((selmon->wx + selmon->ww) - (nx +
WIDTH(c))) < snap)
+ nx = selmon->wx + selmon->ww - WIDTH(c);
+ if (abs(selmon->wy - ny) < snap)
+ ny = selmon->wy;
+ else if (abs((selmon->wy + selmon->wh) - (ny +
HEIGHT(c))) < snap)
+ ny = selmon->wy + selmon->wh - HEIGHT(c);
+ if (!c->isfloating && selmon->lt[selmon->sellt]->arrange
+ && (abs(nx - c->x) > snap || abs(ny - c->y) > snap))
+ togglefloating(NULL);
if (!selmon->lt[selmon->sellt]->arrange ||
c->isfloating)
resize(c, nx, ny, c->w, c->h, 1);
break;
--
2.10.2