On Thu, Feb 15, 2018 at 04:05:14PM -0500, Casey Timmers wrote: > Sorry for resending. Fixed an indent issue. >
> --- a/config.h 2018-02-15 15:39:21.682625300 -0500 > +++ b/config.h 2018-02-15 15:41:19.860058000 -0500 > @@ -3,6 +3,7 @@ > /* appearance */ > static const unsigned int borderpx = 1; /* border pixel of windows */ > static const unsigned int snap = 32; /* snap pixel */ > +static const unsigned int gappx = 18; /* gap pixel between windows > */ > static const int showbar = 1; /* 0 means no bar */ > static const int topbar = 1; /* 0 means bottom bar */ > static const char *fonts[] = { "monospace:size=10" }; > --- a/dwm.c 2018-02-15 15:39:31.769237600 -0500 > +++ b/dwm.c 2018-02-15 15:50:39.404250200 -0500 > @@ -1674,26 +1674,29 @@ tagmon(const Arg *arg) > void > tile(Monitor *m) > { > - unsigned int i, n, h, mw, my, ty; > + unsigned int i, n, h, mw, my, ty, ns; > Client *c; > > for (n = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), n++); > if (n == 0) > return; > > - if (n > m->nmaster) > + if (n > m->nmaster) { > mw = m->nmaster ? m->ww * m->mfact : 0; > - else > + ns = m->nmaster > 0 ? 2 : 1; > + } else { > mw = m->ww; > - for (i = my = ty = 0, c = nexttiled(m->clients); c; c = > nexttiled(c->next), i++) > + ns = 1; > + } > + for(i = 0, my = ty = gappx, c = nexttiled(m->clients); c; c = > nexttiled(c->next), i++) > if (i < m->nmaster) { > - h = (m->wh - my) / (MIN(n, m->nmaster) - i); > - resize(c, m->wx, m->wy + my, mw - (2*c->bw), h - > (2*c->bw), 0); > - my += HEIGHT(c); > + h = (m->wh - my) / (MIN(n, m->nmaster) - i) - gappx; > + resize(c, m->wx + gappx, m->wy + my, mw - (2*c->bw) - > gappx*(5-ns)/2, h - (2*c->bw), False); > + my += HEIGHT(c) + gappx; > } else { > - h = (m->wh - ty) / (n - i); > - resize(c, m->wx + mw, m->wy + ty, m->ww - mw - > (2*c->bw), h - (2*c->bw), 0); > - ty += HEIGHT(c); > + h = (m->wh - ty) / (n - i) - gappx; > + resize(c, m->wx + mw + gappx/ns, m->wy + ty, m->ww - mw > - (2*c->bw) - gappx*(5-ns)/2, h - (2*c->bw), False); > + ty += HEIGHT(c) + gappx; > } > } > Like I said before, put it on the wiki. Anyone can push to it. -- Kind regards, Hiltjo