On 20/09/15 12:16PM, Pedro Lucas Porcellis wrote:
> > I find the original blue border difficult to see
>
> I do as well! I really think your patch should be merged upstream, as
> it's a better color overall.

Thank you!

It took me awhile to realise that what I needed wasn't some patch like
"gaps" but instead to use a color like this one. I attached a photo so
it can be looked at without applying the patch.
diff --git a/config.h b/config.h
index 59122a6..7a22a0a 100644
--- a/config.h
+++ b/config.h
@@ -2,7 +2,7 @@
 #define HOMEPAGE "https://duckduckgo.com";
 /* appearance */
 static const unsigned int borderpx  = 1;        /* border pixel of windows */
-static const unsigned int gappx     = 1;        /* gap pixel between windows */
+static const unsigned int gappx     = 0;        /* gap pixel between windows */
 static const unsigned int snap      = 32;       /* snap pixel */
 static const int showbar            = 1;        /* 0 means no bar */
 static const int swallowfloating    = 0;        /* 1 means swallow floating 
windows by default */
@@ -14,10 +14,11 @@ static const char col_gray2[]       = "#444444";
 static const char col_gray3[]       = "#bbbbbb";
 static const char col_gray4[]       = "#eeeeee";
 static const char col_cyan[]        = "#005577";
+static const char col_green[]       = "#00ff00";
 static const char *colors[][3]      = {
        /*               fg         bg         border   */
        [SchemeNorm] = { col_gray3, col_gray1, col_gray2 },
-       [SchemeSel]  = { col_gray4, col_cyan,  col_cyan  },
+       [SchemeSel]  = { col_gray4, col_cyan,  col_green  },
 };
 
 /* tagging */

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