On Saturday, March 12th, 2022 at 16:19, Hiltjo Posthuma <[email protected]> wrote:
> On Sat, Mar 12, 2022 at 03:24:57PM +0000, Zacchary Dempsey-Plante wrote: > > > During my submission of the charoffsets customisation patch, I found that > > the underline and strikethrough rendering didn't take `chscale` into > > account. > > > > This meant that when using `chscale < 1.0`, underlines were not visible. > > > > The patch contents are below. Apologies if I've done anything wrong when > > submitting my mainline improvement patch - this is my first time > > contributing to a suckless project. > > > > From ffa6ee44e458e5239c2e5ad24f867ee7fd8832ef Mon Sep 17 00:00:00 2001 > > > > From: Zacchary Dempsey-Plante [email protected] > > > > Date: Sat, 12 Mar 2022 09:39:41 -0500 > > > > Subject: [PATCH] Made underlines and strikethroughs respect `chscale`. > > > > --- > > > > x.c | 4 ++-- > > > > 1 file changed, 2 insertions(+), 2 deletions(-) > > > > diff --git a/x.c b/x.c > > > > index cd96575..2a3bd38 100644 > > > > --- a/x.c > > > > +++ b/x.c > > > > @@ -1493,12 +1493,12 @@ xdrawglyphfontspecs(const XftGlyphFontSpec *specs, > > Glyph base, int len, int x, i > > > > /* Render underline and strikethrough. */ > > > > if (base.mode & ATTR_UNDERLINE) { > > > > - XftDrawRect(xw.draw, fg, winx, winy + dc.font.ascent + 1, > > > > + XftDrawRect(xw.draw, fg, winx, winy + dc.font.ascent * chscale + 1, > > > > width, 1); > > > > } > > > > if (base.mode & ATTR_STRUCK) { > > > > - XftDrawRect(xw.draw, fg, winx, winy + 2 * dc.font.ascent / 3, > > > > + XftDrawRect(xw.draw, fg, winx, winy + 2 * dc.font.ascent * chscale / 3, > > > > width, 1); > > > > } > > > > -- > > > > 2.35.1 > > Please don't submit wiki patches to the hackers mailinglist. > > Just push it to the wiki. > > -- > > Kind regards, > > Hiltjo I wasn't submitting it as a wiki patch - I believe this fix should be in the mainline, because `chscale` is a core config option. When I mentioned the community patch, I was talking about a separate patch I had previously submitted to the wiki that was *related*, but different. This patch is a mainline fix. Thank you, Zacc
