On Thu, 20 Aug 2009, Alex Strickland wrote:

Hi,

>> How do you want it to be in the core ?
>> How you would like to call its functionality.
>> Active-X necessarily means a rectangular area ( window ) to be manipulated,
>> and in Harbour core there is no such thing. It has to go through a GUI
>> calls.
>> If you have other thoughts, please share.
> I meant hbwin, not the core. Do your other comments still apply?

hbwin library does not create any GUI objects directly so the Pritpal
question is still open. Where do you want to "attach" activex controls?
I'm not MS-Windows programmer and I do not know OLE/Active-X, etc. so
it's highly possible that I'm missing sth important but for me hbwin
can only give some base API which is used by given GUI libraries and
such functionality is already implemented. HBWIN _gives_ such API.
That's all what we can do as general solution though probably it can
be extended and tuned yet. But it's not self contain Active-X code
because GUI part is still missing. Rest is specific to given MS-Windows
only GUI library implementation and its authors decides how to use it
creating fully functional Active-X controls which play well with Harbour
and can benefit from Harbour core code functionality and quality.
I.e. HWGUI does not use it at all but comes with its own implementation.
If you do not like it then ask about direct support for hbwin low level
OLE/Activex code on HWGUI forum.
The same is for each other GUI library.

best regards,
Przemek
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