Revision: 13703
http://harbour-project.svn.sourceforge.net/harbour-project/?rev=13703&view=rev
Author: vouchcac
Date: 2010-01-25 07:13:15 +0000 (Mon, 25 Jan 2010)
Log Message:
-----------
2010-01-24 22:28 UTC-0800 Pritpal Bedi ([email protected])
* contrib/hbxbp/Makefile
* contrib/hbxbp/hbpprocess.prg
+ Implemented first HbpProcess() class ( Harbour Extension )
which is based on Qt's process management classes.
The usage concept is well defined in
/contrib/hbide/ideprojmanager.prg.
I will write the documentation at some later date.
* contrib/hbide/resources/projectproperties.ui
+ More components.
* contrib/hbide/projects/hbide.hbi
+ More info.
* contrib/hbide/hbide.ch
* contrib/hbide/hbide.prg
* contrib/hbide/idedocks.prg
* contrib/hbide/idemisc.prg
* contrib/hbide/ideobject.prg
* contrib/hbide/ideprojmanager.prg
* contrib/hbide/idesaveload.prg
! Updated to hold Development Environments concept introduced.
Read below.
- contrib/hbide/hbide.env
+ contrib/hbide/resources/hbide.env
+ The environment skeletons (working) on my machine connecting
hbIDE to hbMK2 engine. You can copy it and place it
in projects folder with suitable path amendments and
call it in hbIDE. This implementation facilitae to
generate any project on any compiler from within
single instance of hbIDE without leaving it.
Here are the implementation details:
FORMAT
======
[ BCC55 5.5.1 Command Line Tools ]
{hb_comp} bcc
{shell} cmd.exe
{ext} bat
#
{content} set HB_COMPILER=bcc
{content} set
PATH=c:\harbour_dev;c:\harbour_dev\bcc\bin;C:\harbour_dev\harbour\bcc\bin;
[ MINGW 4.4.2 Windows ]
{hb_plat} win
{hb_comp} mingw
{content} set PATH=c:\mingw\bin;c:\qt\2009.03\qt\bin;
{content} set
PATH=c:\harbour_dev;c:\harbour_dev\harbour\mingw\bin;%path%
{content} set HB_WITH_QT=c:\qt\2009.03\qt
...
{hb_plat} == set HB_ARCHITECTURE=
{hb_comp} == set HB_COMPILER=
{shell} == shell command to execute
{ext} == the extension of shell commands file
{content} == active contents placed in the shell commands file
Any lines with {contents} marker will form the
body of commands file. You can place remarks
preceded with # sign.
Currently {contents} are implemented, rest will take a couple of days.
PLACEHOLDER
===========
<Environments Tab> in <Project Properties> dialog but with separate
button to save this and its path information alone. Just avoided one
more dialog.
ACTIVATION
==========
Right-click on <Projects> node in "Projects" tree and select
<Environments...>.
The selected environment will become the default for current session
and will
be saved for next invocation until it is changed. Next build will
respect
this setting.
EFFECTIVENESS
=============
Create a desktop icon pointing to hbIDE.exe and place the only
parameter
poing to "hbide.env" file. You can copy it anywhere in your project
tree,
amend it to suit your requirements, and just execute hbIDE on your
desktop.
NOTE: you _MUST NOT_ set any compiler specific variables before
invoking
hbIDE. Your working slate must be clean.
WHAT_IS_NOT_DONE
================
The bash commands and their shell invocation. But I know a lot of you
will implement that in no time.
Modified Paths:
--------------
trunk/harbour/ChangeLog
trunk/harbour/contrib/hbide/hbide.ch
trunk/harbour/contrib/hbide/hbide.prg
trunk/harbour/contrib/hbide/idedocks.prg
trunk/harbour/contrib/hbide/idemisc.prg
trunk/harbour/contrib/hbide/ideobject.prg
trunk/harbour/contrib/hbide/ideprojmanager.prg
trunk/harbour/contrib/hbide/idesaveload.prg
trunk/harbour/contrib/hbide/projects/hbide.hbi
trunk/harbour/contrib/hbide/resources/projectproperties.ui
trunk/harbour/contrib/hbxbp/Makefile
Added Paths:
-----------
trunk/harbour/contrib/hbide/resources/hbide.env
trunk/harbour/contrib/hbxbp/hbpprocess.prg
Removed Paths:
-------------
trunk/harbour/contrib/hbide/hbide.env
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