I know you don't use Win7...but it has the font scaling tool built
in....so while i run a 1920 by 1080 screen on this HannSpree 25-inch
widescreen monitor, I can make all the fonts larger and more eye
friendly. I wonder this essential to computer usage today in the world
of high-res screens and monitors. And thank God for that!
Everyone of those games you mention, except MS Flight Sim, makes me
ill. 10 minutes with Quake or Unreal and I'm really to crawl out on the
floor. Flight Sim seems to have too much of a learning curve for my
blood. Still, I like the idea of gaming...I just need to find the right
ones. I use to have the thing for that tank game called Tanarus. Boy,
that was addictively fun.
I just got Need For Speed on my Android phone...kinda fun too. :)
On 1/3/2011 12:49 PM, DSinc wrote:
Anthony,
I agree. A very interesting discussion. I have been bitten/cheesed
with the "native" resolution business with our panels. I sorta
understand it, but with each larger panel I've bought (to keep up with
the Jones's or replace a dead crt!), I find that my old eyes just can
not resolve stuff presented in "native resolution" on panels > 17in
panels. Like there are now lots of these to be had too! LOL!!
I have managed to stay ~current with GC's that can do these higher
natives, but still........ :)
I know; sux2BMe!
I read/study our optics discussions closely..........As, I now shop a
24in panel to replace an old, beginning to die 21in crt (Eizo FX-E8)
from 1997.
You admit to being a "wannabe" gamer. Damn! I suppose that puts me in
the "what's gaming?" gamer class! I remember Quake (bloodied), Quake
2/3 (wasted), Unreal (never got past the initial map!), Duke Nukem
(lost!), Serious Sam (I will beat this one some day!), and MSFlight
Sim 2002.
I think I am still working toward "NOOB" class!
Best,
Duncan
On 01/03/2011 11:06, Anthony Q. Martin wrote:
Interesting discussions. I assume this is just one way of dealing
with LCD displays that have a preferred resolution. I think the
ideal things is to always be at "native" resolution, though that may
not be possible while gaming. Maybe I'm wrong as I am not a real
gamer, though. Not even a fake one, to be honest. More in the
wannabe camp. :)
On 1/3/2011 8:54 AM, Steve Tomporowski wrote:
Okay, hold the onions, looks like I ranted much too soon, or I can
take a bow at being sneaky. I tried the ATI method. I set the
resolution back to 1680x1050 to unlock GPU scaling. This is
essential what is happening. You go to resolution, pick any lower
resolution than native. Go and turn on GPU scaling. Now to ungray
the options, you have to click the GPU box, hit apply, then the
options are ungrayed. Now I selected 'Keep Aspect Ratio'. Click
Apply/Ok. Now go back and change resolution back to native. Now
everything works and the selection of 'Keep Aspect Ratio' is still
selected.
Now, as to why they make things so difficult, you'd have to ask
them. ;-)
Note that when I did go to 1680x1050, the desktop did look
noticeably blurry.
Steve
On 1/2/2011 7:35 PM, Steve Tomporowski wrote:
Not really upset, but disappointed in ATI. They got me again.
Although I should probably try their technique, but I dislike
having to lose resolution just because they still can't write their
software properly.
The situation is this, put Quake III on your computer and try to
run it on a widescreen monitor. With an ATI card, you get
everything stretch out. The players look like dwarves, short and
fat. With Quake III, at least there is a hack that you can do to
get widescreen. If not for the hack, you can't select a widescreen
resolution, the program doesn't know them. Best you can do if
1280x1024, well, there is one widescreen resolution that is
something like 500 x 250 (yuk). So without the hack you'd have to
adjust the GPU scaling properly, then your 1280x1024 sits nicely
square in the center of the screen. At least you can do that with
Nvidia.
Steve
On 1/2/2011 6:01 AM, Stan Zaske wrote:
Well, not having played any games in native 4:3 for many years I
can't say what the problem is. I do know that in lots of games in
"Options", "Video", "Advanced it lets you set your aspect ratio
and resolution. So, I might be completely wrong (it sounds like
you're upset) but maybe I don't get what the problem is. I never
set a games resolution in Catalyst control center and don't know
why you would. I guess the resident Ati guru has failed you. LOL
On Sat, 01 Jan 2011 09:06:40 -0600, Steve Tomporowski
<[email protected]> wrote:
Completely wrong. The display subsystem decides, based on GPU
scaling, what the display looks like. For ATI, at least the 6850
& Win7, the default is stretch and there's nothing you can do
about it because the options are grayed out. From ATI, you can
only get scaling if you DO NOT use native resolution.
Check here:
http://support.amd.com/us/kbarticles/Pages/UnableToSetGPUScaling.aspx
So If I go with a lower resolution than native, I can have
scaling, Whoopie! And here I *thought* ATI had there software
act together. The question here is not whether this is important
(it is to me), but why can Nvidia do it and ATI can't.
On 1/1/2011 3:49 AM, Mini Me wrote:
You set the games resolution in the game and there should be
settings for 4:3, 16:9 and 16:10. Catalyst has nothing to do
with that aspect of gaming. Nice upgrade you have there but I'm
holding out for a 6950 and going to flash it to a 6970.
On Fri, 31 Dec 2010 15:07:45 -0600, Steve Tomporowski
<[email protected]> wrote:
I went out and got a 6850 to replace a 9600GT. Installed and
running. Now I have one game which I like to play in its
native 4:3 display rather than stretched out over the
widescreen, which makes everything look oval and flat. In the
Nvidia control panel, you can let the adapter choose to display
the game in native resolution, rather than converted and
stretched. How does one do this with ATI? I've been through
the catalyst control center and I'd have to say I'm
underwhelmed by the lack of settings.
Thanks...Steve
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