Andy Green <[email protected]> wrote on Sunday 01 February 2009: > Somebody in the thread at some point said: > | Again, thank you very much. Didn't know that, probably didn't > > understand it > > | while reading. Good to know what's the matter of this, and even better > > that > > | GTA03 solves it. :) > > It's true, but actually libmad and anything else in the audio chain > being integer will solve "it" for the audio case you're actually hurting > on. > > The GTA02 CPU is decently fast at 400MHz / 32-bit and float isn't needed > at all for playing back audio, at least for MP3, OGG and FLAC decode. > > -Andy
Yes, that's what I understood too. By "solves it" I actually mean "makes all the players using the FPU work faster", sorry for the confusion. 400Mhz is fast, that's why I was wondering about the 100% usage at first... Cheers, Daniel _______________________________________________ hardware mailing list [email protected] http://lists.openmoko.org/mailman/listinfo/hardware

