Hi Sebastien,
On 08/03/11 20:39, Sebastien Metrot wrote:
> Hi All,
>
> I have added harfbuzz-ng to my GUI framework and it now works fine on OSX and
> iOS. While compiling the code on windows, I had to make some changes to get
> harfbuzz to build and run:
> - USHORT, SHORT, ULONG and LONG are already defined by the Win32 SDK so I had
> to #define them in hb-opentype-private.hh:
What a weird coincidence! I just did that yesterday. Try with master.
> #define USHORT HB_USHORT
> #define SHORT HB_SHORT
> #define ULONG HB_ULONG
> #define LONG HB_LONG
> - I also had to disable the extern "C" { } declarations, all code now being
> in .cc files and some functions returning class object, the compiler refuses
> them. So I changed line 32 of hb_common.h to: # if (defined __cplusplus) &&
> (!defined WIN32)
Well, we need those in the public .h files at least. I'll give it a look
again. There was some weird reason I added them to .cc files.
Which functions return class objects BTW?
> - Last but not least, I noticed what looks like a bug to me: the declaration
> of the hb_prealloced_array_t template lacks a constructor, so all its data is
> rubbish if the compiler doesn't blank it or if the memory is not already
> zeroed, which is the case with visual C++.
Interesting. I'll take a look. Can you clarify: is the static global
instances you are talking about or any other ones? I assumed global ones get
zeroed like POD structs in C are.
> With all these changes I have been able to build harfbuzz and two of my test
> programs. The bad news is that the first program runs but displays mismatched
> glyphs (and that's for Latin1 text with the Vera Sans mono font, so I guess
> it should be pretty simple). The second program seems stuck in a loop in the
> method hb_ot_map_builder_t::compile(...) with the font Andalus and some
> arabian text.
That's not what I expect...
I have got to build DLLs using mingw32. I can send you one if you find it
useful. Regardless, we need to figure out what's wrong with your compilation.
Did you try attaching a debugger to the infinite loop?
behdad
> I welcome any help finding solutions :-).
>
>
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