Hi Vincent, > Out of curiosity, I think you're already using ICU, > so why would you use libunibreak and not ICU's line break iterator?
The truth is that I have not yet started to tackle the issue of line-breaking, so everything is open / vague / frightening at this stage... A+ On Tue, Feb 11, 2014 at 2:00 PM, Vincent Isambart < [email protected]> wrote: > Hi Ariel, > > Out of curiosity, I think you're already using ICU, so why would you use > libunibreak and not ICU's line break iterator? > > Thanks, > Vincent > > > On Sunday, February 9, 2014 at 18:01, Ariel Malka wrote: > > > Hi Jeremy, > > > > I have developed a solution based on Harfbuzz and ICU for rendering > Unicode text with C++ and OpenGL from the ground-up: > > https://github.com/arielm/Unicode > > > > The topic of line-breaking is also on my agenda (more on the long term, > nothing urgent...) > > One of the directions I'm planning to check in the future: > https://github.com/adah1972/libunibreak > > > > I wonder how do you handle topics like font-fallback, script-itemization > and BIDI, prior to shaping and line-breaking? > > > > Regarding one of your questions, it's easy to pass to Harfbuzz some text > previously processed with ICU, as demonstrated here: > > > https://github.com/arielm/Unicode/blob/v4.0.0/Projects/Rendering/src/TextRun.h#L50 > > > > HTH, > > Ariel > > http://chronotext.org > > > > > > On Sat, Feb 8, 2014 at 12:01 AM, Jeremy Moles <[email protected](mailto: > [email protected])> wrote: > > > Hey guys! I'm working on a Python3-based OpenGL library and I want to > use the union of Harfbuzz and libicu to do some (a small subset) of what > Pango currently does. I cannot, unfortunately, simply use Pango, as its > dependency chain will likely stop my clients' interest dead in its tracks. > Further, there are some issues when customizing Pango's rendering model > (and I'm not speaking without experience here, I've done it when I wrote > osgPango) that aren't ideal to work with. > > > > > > So, I would like to use hb and icu to accomplish some very basic > layout in my OpenGL scenes (note: I will also be using Glyphy instead of my > own rasterized SDF font textures too). I will need basic left|right|center > alignment (potentitally justify, but it isn't a request yet), some basic > markup support, etc. > > > > > > I nearly have everything working locally, but the one area I'm having > a lot of trouble with is knowing how--and in fact, WHOSE responsibility it > is--to determine how to break large lines of text given my sizing > constraints. This doesn't appear to be something harfbuzz attempts to do, > but it may have helper functions nonetheless. > > > > > > What I'm looking for are a few hints on how people (Behdad?) might > tackle this problem. ALL text in this library gets converted in > whitespace-normalized UTF8 using libicu and line breaks can only be FORCED > by using <p/> or <br/> markup. Otherwise, all breaks should behave > similarly to how they do in HTML. > > > > > > If I feed my force-delimited lines of text (that is, break my input > feed up by <br>/<p>) one huge chunk at a time to harfbuzz, I can get the > extents for each glyph as if I had unlimited X coordinate space. I can use > these extents to position as required by the calling function, but again, > I'm having trouble determining where it is safe to break. > > > > > > Is this something libicu can handle? Can harfbuzz make it easier? > > > > > > NOTE: When I "whitespace normalize" my string before ever passing it > harfbuzz, I use the UBRK API of libicu. There are also functions like: > > > > > > u_isspace() > > > > > > ...which look promising, but it expects a UChar32, which I do not know > how to easily fetch while using harfbuzz's UTF8 functions, who operate on > potential multibyte chars. > > > > > > Thanks in advance! > > > _______________________________________________ > > > HarfBuzz mailing list > > > [email protected] (mailto:[email protected]) > > > http://lists.freedesktop.org/mailman/listinfo/harfbuzz > > > > > > _______________________________________________ > > HarfBuzz mailing list > > [email protected] (mailto:[email protected]) > > http://lists.freedesktop.org/mailman/listinfo/harfbuzz > > > >
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