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The following page has been changed by ArchieCobbs: http://wiki.apache.org/harmony/JVM_Implementation_Ideas New page: === JVM Implementation Ideas === This is a list of various useful design ideas and implementation tricks that may be desirable to include in Harmony. = Per-class loader memory areas = * Idea: class loaders and all their defined classes are unloaded all at once. Memory is allocated and not freed until that happens, so allocation behavior is stack-like. Instead of using the more general and therefore costly malloc() or the Java heap for class loader specific memory, use a lighter weight, stack like memory subsystem. * Advantages: more efficient, makes class loader unloading easier * Disadvantages: none * Origin: SableVM = Bi-directional object layout = * Idea: let objects' primitive fields grow upward from the object head and let reference fields grow downward from the object head. Object pointers pointing to objects themselves containing object references therefore point into the middle of the object's memory area. * Advantages: all object references are contiguous, which makes following these references during garbage collection, etc. easier and simpler. * Disadvantages: object head (lockword, vtable pointer, etc) is not necessarily at the beginning of an object's memory area, which can mean extra work to find the head when iterating through the heap e.g. during mark/sweep GC. * Origin: SableVM = Spinless thin-locks = * Idea: compare-and-swap instruction used to grab an object lock in the common case of no contention, otherwise fall back to mutexes. * Advantages: very efficient * Disadvantages: some assembly required * Origin: lots of people. SableVM has a nice version of this algorithm.
