Denis I hope you understand that I discuss BufferedImage rendering. First of all I offer draw all primitive for example on the DirectDrawSurface which will be cache of BufferedImage and then blit this Surface to the PrimarySurface (Screen). When we need Java access to the Raster of this BufferedImage we have to synchronized Raster and cache -- Igor V. Stolyarov Intel Middleware Products Division
- AWT 2D PERFORMANCE ISSUE Igor Stolyarov
- Re: AWT 2D PERFORMANCE ISSUE Denis Kishenko
- Re: AWT 2D PERFORMANCE ISSUE Igor Stolyarov
- Re: AWT 2D PERFORMANCE ISSUE Denis Kishenko
- Re: AWT 2D PERFORMANCE ISSUE Stefano Mazzocchi
- Re: AWT 2D PERFORMANCE ISSUE Denis Kishenko
- Re: AWT 2D PERFORMANCE ISSUE Igor Stolyarov
- RE: AWT 2D PERFORMANCE ISSUE Ivanov, Alexey A
- Re: AWT 2D PERFORMANCE ISSUE Igor Stolyarov
- RE: AWT 2D PERFORMANCE ISSUE Ivanov, Alexey A
- Re: AWT 2D PERFORMANCE ISSUE Igor Stolyarov
- Re: AWT 2D PERFORMANCE ISSUE Paulex Yang
- Re: AWT 2D PERFORMANCE ISSUE Igor Stolyarov