Transforming the Library through 
Gamification<http://ala-publishing.informz.net/z/cjUucD9taT00NzEzNDgzJnA9MSZ1PTEwMzEzNTcyOTEmbGk9Mjg1MTEwMDg/index.html>
90-minute workshop
facilitated by Bohyun Kim
Item Number: 1541-9106



Publisher: ALA Editions

Price: $60.00




**Group rates and ALA Member discounts available.
Transforming the Library through Gamification (ALA Editions Workshop)
A 90-minute workshop, Wednesday, May 6, 2015, 2:30pm Eastern/1:30 Central/12:30 
Mountain/11:30am Pacific
Gamification is not about playing games-it's about taking the theories and 
principles behind games and applying them to the professional world to increase 
staff participation and efficiency.
In this workshop, Bohyun Kim, an expert on library systems management, will 
demonstrate how gamification can be applied to a wide variety of library 
services. She will help you examine the application of gamification for 
education and libraries; improve existing gamification projects; or design new 
gamification projects - either as a marketing, engagement, or pedagogical tool 
in libraries.
Using both business and library real-world examples, she will explain how these 
basic principles can help you transform your services and staff from the 
reference desk to the break room!
By the end of this workshop, you will:

  *   Understand why gamification is an important trend to continue with to 
make a significant impact on education and libraries
  *   Gain familiarity with a number of examples of gamification in businesses, 
education, and libraries and be able to use them as a reference point in 
developing your own gamification ideas
  *   Gain a conceptual understanding of gamification and the three building 
blocks of gamification (game mechanics, dynamics, and aesthetics) and how they 
work together to generate increased engagement and motivation
  *   Understand several important variables in designing and implementing 
gamification successfully and build an awareness of the relevant critiques 
directed at gamification used as a pedagogical tool

SLG: Have any of you used gamification in a Hebraica/Judaica setting?  What 
resources have you used? You may wish to share your expertise and experience on 
list.

Stephanie (Sara Leah) Gross
MSLIS, MATESOL

Past Chair, AJL Mentoring

Pollack Library
Yeshiva University
500 West 185th Street
New York NY 10033-3229
212.960.5442
Skype: Stephanie.l.gross
http://www.linkedin.com/in/stephanielgross
http://yeshiva.academia.edu/StephanieGross

"As we look ahead to the next century, leaders will be those who empower 
others." - Bill Gates.


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