hello stefan (& list),

> i was wondering how to inject events from external
> sources (controllers, etc.)  into a pattern. i was
> about to extend P with an environment parameter that
> can be modified between 'step' invocations, but maybe
> there's a better (existing) way to accomplish
> this. 

there are some patches in the history that generalise
the pattern state (ie. P a => P s a).  however these
weren't very helpful...  i'd gratefully accept any
better work!

> any thoughts?

i am not super convinced about the implementation of
'patterns' in hsc3-lang.  it was written when working
on a chapter for the sc3 book (we missed the deadline!)
as a kind of 'proof of concept' and it's never been
seriously used (as far as i know).  for my own work
plain haskell has in the end been concise enough.

if you continue working with it i'd be interested in
any changes that you make, and if there is anything i
can do to help let me know.

bests
rohan
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