SDL_mixer has a terrible reputation for lagginess, yeah.  Glad you got
something more satisfactory working :)

The game looks super-cute.  If you ever need a playtester...

On Mon, Dec 6, 2010 at 9:42 PM, Sönke Hahn <[email protected]> wrote:
> On Monday, December 06, 2010 07:47:35 pm Henning Thielemann wrote:
>> On Mon, 6 Dec 2010, Sönke Hahn wrote:
>> > I am developing a game in Haskell [1].  For that, I needed a library that
>> > would do the following:
>> >
>> > 1. Play music files.
>> > 2. Play sound files with a low latency (for jumping sounds, etc.)
>> > 3. Compile on all targeted platforms (Linux, Windows, Mac OS X) using
>> > open source tools (compilers, etc.)
>> > 4. Be available under an open source license for use in both open source
>> > and closed source software.
>> >
>> > The library I got working after some research was sfml [2]. So I came up
>> > with (very minimal) bindings to a subset of the audio module from sfml.
>> > I put it up on patch-tag [3]. Any comments welcome.
>>
>> Isn't SDL intended for this purpose?
>
> I didn't get SDL to work with acceptable latencies under Windows XP. My
> understanding is, that the mingw version of SDL uses the WaveOut-API on that
> platform, which has a minimal buffer size of 250 ms. I am not an expert there
> but here's a small section about that: [1].
>
> [1] http://tinyurl.com/2elzgpb
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