SDL_mixer has a terrible reputation for lagginess, yeah. Glad you got something more satisfactory working :)
The game looks super-cute. If you ever need a playtester... On Mon, Dec 6, 2010 at 9:42 PM, Sönke Hahn <[email protected]> wrote: > On Monday, December 06, 2010 07:47:35 pm Henning Thielemann wrote: >> On Mon, 6 Dec 2010, Sönke Hahn wrote: >> > I am developing a game in Haskell [1]. For that, I needed a library that >> > would do the following: >> > >> > 1. Play music files. >> > 2. Play sound files with a low latency (for jumping sounds, etc.) >> > 3. Compile on all targeted platforms (Linux, Windows, Mac OS X) using >> > open source tools (compilers, etc.) >> > 4. Be available under an open source license for use in both open source >> > and closed source software. >> > >> > The library I got working after some research was sfml [2]. So I came up >> > with (very minimal) bindings to a subset of the audio module from sfml. >> > I put it up on patch-tag [3]. Any comments welcome. >> >> Isn't SDL intended for this purpose? > > I didn't get SDL to work with acceptable latencies under Windows XP. My > understanding is, that the mingw version of SDL uses the WaveOut-API on that > platform, which has a minimal buffer size of 250 ms. I am not an expert there > but here's a small section about that: [1]. > > [1] http://tinyurl.com/2elzgpb > _______________________________________________ > haskell-art mailing list > [email protected] > http://lists.lurk.org/mailman/listinfo/haskell-art > _______________________________________________ haskell-art mailing list [email protected] http://lists.lurk.org/mailman/listinfo/haskell-art
