Hi all, I'm currently working on a game where the music is being generated through converting the pixels on screen into musical tones. At the moment, I have a working prototype in Python, however, I'm working on converting it into Haskell. The question I have is are there any recommended texts or open source libraries that I should look at in order to improve the conversion process? I intend on using the Data.WAVE module and simply porting the variance and ADSR envelope algorithms over. Any other suggestions regarding creating more "authentic" tones would also be appreciated.
Cheers, Noah
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