On Fri, Jan 30, 2004 at 09:21:58AM -0700, [EMAIL PROTECTED] wrote:
> Hi, 
> 
> I'm writing a game in Haskell.  The game state includes a lot of closures.  
> For example, if a game object wants to trigger an event at a particular 
> time, it adds a function (WorldState -> WorldState) to a queue.  Similarly 
> there are queues which contain lists of functions which respond to events.  
> (CreatureAttackEvent -> WorldState -> WorldState) 
> 
> I'd like to be able to save the game state to disk so that it can be 
> reloaded.  Obviously, these closures are now a problem, as they can't be 
> stored. 

It seems like there are two things you want to do with these
functional closures: save them to disk, and run them as functions.
Why not combine these two into a type class?

Peace,
        Dylan

Attachment: signature.asc
Description: Digital signature

_______________________________________________
Haskell-Cafe mailing list
[EMAIL PROTECTED]
http://www.haskell.org/mailman/listinfo/haskell-cafe

Reply via email to