On Fri, Jan 30, 2004 at 09:21:58AM -0700, [EMAIL PROTECTED] wrote: > Hi, > > I'm writing a game in Haskell. The game state includes a lot of closures. > For example, if a game object wants to trigger an event at a particular > time, it adds a function (WorldState -> WorldState) to a queue. Similarly > there are queues which contain lists of functions which respond to events. > (CreatureAttackEvent -> WorldState -> WorldState) > > I'd like to be able to save the game state to disk so that it can be > reloaded. Obviously, these closures are now a problem, as they can't be > stored.
It seems like there are two things you want to do with these
functional closures: save them to disk, and run them as functions.
Why not combine these two into a type class?
Peace,
Dylan
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